3D Graphics for Game Programming (Hardcover)

JungHyun Han

  • 出版商: Chapman and Hall/CRC
  • 出版日期: 2011-02-17
  • 定價: $2,800
  • 售價: 8.0$2,240
  • 語言: 英文
  • 頁數: 330
  • 裝訂: Hardcover
  • ISBN: 1439827370
  • ISBN-13: 9781439827376

限量商品

買這商品的人也買了...

商品描述

"JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games."

--Jesse Schell, CEO of Schell Games and Professor of Entertainment Technology at Carnegie Mellon University

"The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team."

--Michael Guerrero, Delta3D Game Engine Senior Programmer and Research Associate of the Naval Postgraduate School

 

Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents the must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.

Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book.