Theory of Fun for Game Design, 2/e (Paperback)

Raph Koster



Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins


現在以全彩印刷的方式呈現,這本經典書籍的十週年紀念版深入探討了影響現代視頻遊戲的因素,並探討了它們與象棋等傳統遊戲的共同元素。在這次的探索中,資深遊戲設計師拉夫·科斯特(Raph Koster)詳細研究了「樂趣」的概念,以及為什麼它是任何遊戲中最重要的元素。



- 遊戲利用我們天生的尋找模式和解決謎題的能力
- 大多數成功的遊戲都建立在相同的元素之上
- 現在玩遊戲的女性略多於男性
- 許多遊戲仍然教授原始的生存技能
- 現代遊戲的虛構裝扮比概念元素更加豐富
- 真正有創意的設計師很少從其他遊戲中獲得靈感
- 遊戲開始超越其史前起源而演變