Game Mechanics: Advanced Game Design (Paperback)

Ernest Adams, Joris Dormans

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商品描述

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.
* Visualize the internal economy so that you can immediately see what goes on in a complex game.
* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.
* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG

  “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”
 -- Raph Koster, author of A Theory of Fun for Game Design.

商品描述(中文翻譯)

這本深入的資源教導你如何打造能產生具有挑戰性、愉快和平衡的遊戲機制。你將學習在遊戲中原型、測試和實現機制的階段,並學習如何視覺化和模擬遊戲機制,以便設計更好的遊戲。在此過程中,你將透過實踐所學的知識進行實際操作。此外,還提供了由Joris Dormans開發的免費可下載模擬工具,以便在易於使用的圖形環境中跟隨書中的練習。

在《遊戲機制:高級遊戲設計》中,你將學習如何:
- 在編寫任何一行程式碼之前,設計和平衡遊戲機制以創造出新穎的遊戲玩法。
- 視覺化內部經濟,以便立即了解複雜遊戲中發生的情況。
- 使用新穎的原型技術,讓你能夠模擬遊戲並收集大量遊戲數據,並在開發的第一天就能進行。
- 應用遊戲機制的設計模式(從本書的庫中選取),以改進你的遊戲設計。
- 探索遊戲機制和關卡設計之間微妙的平衡,以創造引人入勝且持久的遊戲體驗。
- 將遊戲中的固定、腳本化事件替換為動態進展系統,讓玩家每次遊玩都能獲得新的體驗。

「我已經等了十年才有這樣一本書:充滿遊戲設計的好處,同時不損害藝術性。」
- Richard Bartle,埃塞克斯大學,第一個大型多人在線角色扮演遊戲的合著者

「《遊戲機制:高級遊戲設計》由Joris Dormans和Ernest Adams很好地形式化了遊戲語法。現在不確定我是否需要再寫一本書了!」
- Raph Koster,《遊戲設計的有趣理論》的作者