Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

Aditi Majumder, M. Gopi

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商品描述

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline.

The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway.

The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us.

 

The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections.

 

The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

商品描述(中文翻譯)

《視覺計算導論:計算機視覺、圖形學和影像處理的核心概念》涵蓋了視覺計算的基本概念。過去的書籍通常將這些概念放在特定領域(如計算機圖形學、計算機視覺或影像處理)的背景下進行討論,而本書提供了這些核心概念的統一觀點,從而提供了創建、捕獲、分析和操作視覺數據(例如2D圖像、3D模型)的計算和數學方法的統一處理。本書涵蓋的基礎知識包括卷積、傅立葉變換、濾波器、幾何變換、极线幾何、3D重建、顏色和圖像合成流程。

本書分為四個部分。第一部分介紹了不同類型的視覺數據(例如2D圖像、視頻和3D幾何)以及處理這些數據所需的核心數學技術(例如插值和線性回歸)。第二部分《基於圖像的視覺計算》介紹了處理2D圖像的幾種基本技術(例如卷積、頻譜分析和特徵檢測),對應於人類視覺系統途徑中眼睛中發生的低層次視網膜圖像處理。

本書的下一部分《幾何視覺計算》介紹了將多個眼睛的幾何信息結合起來,創建對物體和周圍世界的3D解釋所使用的基本技術(例如變換、投影幾何和3D重建)。這對應於大腦中發生的更高層次處理,將來自兩只眼睛的信息結合起來,從而幫助我們在3D世界中導航。

本書的最後兩部分涵蓋了輻射視覺計算和視覺內容合成。這些部分重點介紹了處理光與我們周圍物體相互作用產生的信息的基本技術,以及創建模擬前面部分中所有處理的虛擬計算機生成世界的基礎知識。

本書為16週的學期課程而撰寫,可用於本科和研究生教學,也可作為專業人士的參考資料。