Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.
What You'll Learn
- Gain an understanding of 2D game engine physics and how to utilize it in your own games
- Detect collisions between rigid bodies
- Resolve interpretations after rigid body collisions
- Model and implement rigid body impulse responses
Who This Book Is For
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.