Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game (Paperback)

Dhule, Maithili

  • 出版商: Apress
  • 出版日期: 2021-12-18
  • 定價: $1,925
  • 售價: 9.5$1,829
  • 貴賓價: 9.0$1,733
  • 語言: 英文
  • 頁數: 388
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484274547
  • ISBN-13: 9781484274545
  • 相關分類: 物理學 Physics程式語言遊戲設計 Game-design
  • 立即出貨 (庫存=1)

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商品描述

Chapter 1: Introduction to Game Development Sub -Topics: - Brief history of game development- Fundamentals of making games- What is a game engine? - How do we choose a game engine?- Why choose Godot?
Chapter 2: Getting Started with GodotSub - Topics: - Downloading the Godot engine- Starting a new project - Exploring the Godot interface- Icons and shortcuts
Chapter 3: GDScript in a NutshellSub - Topics: - Keywords, operators, and identifiers- Commenting code- Variables and data types- Functions and method calls- Example code
Chapter 4: Exploring Game PhysicsSub - Topics: - Node-scene architecture- Physics bodies - what are they? - RigidBody2D - StaticBody2D- Collision shapes - Introducing gravity- Try it yourself - Your first game scene
Chapter 5: Adding Game GraphicsSub - Topics: - Creating game objects - Instances of scenes- Importing game assets- Writing a game script- Adding and detecting key presses- Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: - Giving life to the player - Player animation - Detecting the floor and ceiling - Adjusting gravity- Try it yourself - Making your player run, jump, and climb
Chapter 7: Building the World Sub -Topics: - Parallax background - Try it yourself - Creating a parallax background- Tilemaps, Tilesets, and the Tile Palette- Painting the game level- Implementing camera-follow- Try it yourself - Designing the game world
Chapter 8: Counting Wins and Losses Sub - Topics: - Coin-collection - Deleting in-game objects - Using signals - Creating enemies- Try it yourself - Adding rewards and enemies- Game scene change- Try it yourself - Creating the game over scene
Chapter 9: Game GUISub - Topics: - The title screen - Buttons- Adding music and sound effects
Chapter 10: Publishing your GameSub - Topics: - Exporting the game to various platforms- Monetization - Introducing game updates- What next?

商品描述(中文翻譯)

第一章:遊戲開發簡介子主題:- 遊戲開發的簡要歷史- 遊戲製作的基礎知識- 什麼是遊戲引擎?- 如何選擇遊戲引擎?- 為什麼選擇Godot?第二章:開始使用Godot子主題:- 下載Godot引擎- 開始新項目- 探索Godot界面- 圖示和快捷方式第三章:GDScript簡介子主題:- 關鍵字、運算符和識別符- 註釋代碼- 變量和數據類型- 函數和方法調用- 示例代碼第四章:探索遊戲物理子主題:- 节点-場景架構- 物理主體- 它們是什麼?- RigidBody2D- StaticBody2D- 碰撞形狀- 引入重力- 自己試試- 你的第一個遊戲場景第五章:添加遊戲圖形子主題:- 創建遊戲對象- 場景實例- 導入遊戲資源- 編寫遊戲腳本- 添加和檢測按鍵按下- 自己試試- 創建你的玩家第六章:遊戲動畫子主題:- 給玩家注入生命- 玩家動畫- 檢測地板和天花板- 調整重力- 自己試試- 讓你的玩家奔跑、跳躍和攀爬第七章:構建世界子主題:- 視差背景- 自己試試- 創建視差背景- 圖塊地圖、圖塊集和圖塊調色板- 繪製遊戲關卡- 實現相機跟隨- 自己試試- 設計遊戲世界第八章:計算勝利和失敗子主題:- 收集硬幣- 刪除遊戲內物體- 使用信號- 創建敵人- 自己試試- 添加獎勵和敵人- 遊戲場景切換- 自己試試- 創建遊戲結束場景第九章:遊戲介面子主題:- 標題畫面- 按鈕- 添加音樂和音效第十章:發布遊戲子主題:- 將遊戲導出到各種平台- 賺錢- 引入遊戲更新- 下一步是什麼?