The Art of Fluid Animation (Paperback)
暫譯: 流體動畫的藝術 (平裝本)
Jos Stam
- 出版商: A K Peters
- 出版日期: 2015-10-28
- 售價: $2,800
- 貴賓價: 9.5 折 $2,660
- 語言: 英文
- 頁數: 279
- 裝訂: Paperback
- ISBN: 1498700209
- ISBN-13: 9781498700207
-
相關分類:
3D建模 3D-modeling
立即出貨 (庫存 < 4)
買這商品的人也買了...
-
深入淺出設計模式 (Head First Design Patterns)$880$695 -
深入淺出 Java 程式設計, 2/e (Head First Java, 2/e)$880$695 -
SQL 語法範例辭典$550$468 -
大話資料結構$590$466 -
深入淺出 Python (Head First Python)$780$663 -
Debug Hacks 除錯駭客 -- 極致除錯的技巧與工具$580$458 -
Riitek Rii mini i8 2.4G 無線迷你鍵鼠$1,000$950 -
無瑕的程式碼-敏捷軟體開發技巧守則 + 番外篇-專業程式設計師的生存之道 (雙書合購)$940$700 -
超圖解 Arduino 互動設計入門, 2/e$680$578 -
王者歸來-jQuery 開發權威指南$720$612 -
ASP.NET MVC 5 網站開發美學$780$616 -
物件導向設計模式-可再利用物件導向軟體之要素 (精裝典藏版) (Design Patterns: Elements of Reusable Object-Oriented Software)$550$550 -
按鍵開關模組$50$48 -
AngularJS 建置與執行 (AngularJS: Up and Running: Enhanced Productivity with Structured Web Apps)$520$411 -
PhoneGap + Node.js 整合實作!用 JavaScript 做出跨平台手機 App 和雲端運用$520$411 -
ASP.NET MVC 5 實務專題範例教學$590$502 -
Agile 學習手冊 | Scrum、XP、精實和看板方法 (Learning Agile: Understanding Scrum, XP, Lean, and Kanban)$680$537 -
精通 Python|運用簡單的套件進行現代運算 (Introducing Python: Modern Computing in Simple Packages)$780$616 -
完整學會 Git, GitHub, Git Server 的24堂課$360$284 -
ASP.NET 專題實務 I -- C#入門實戰 (VS 2015版)$820$648 -
讓網路上的每個封包都無所遁形:精用 Wireshark$590$502 -
程式設計師的面試大進擊 (Coding Interviews: Questions, Analysis & Solutions )$490$387 -
Kali Linux 滲透測試工具, 2/e$500$395 -
CSS Secrets 中文版|解決網頁設計問題的有效秘訣 (CSS Secrets: Better Solutions to Everyday Web Design Problems)$680$537 -
培養與鍛鍊程式設計的邏輯腦:程式設計大賽的解題策略基礎入門, 2/e$280$218
商品描述
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner.
The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement.
This book includes computer code that readers can download and run on several platforms so they can extend their work beyond what is described in the book. The material provided here is designed to serve as a starting point for aspiring programmers to begin creating their own programs using fluid animation.
商品描述(中文翻譯)
流體模擬是一種計算機圖形技術,用於在現代遊戲中開發逼真的液體動畫。《流體動畫的藝術》描述了視覺豐富的技術,用於創建類似流體的動畫,這些技術不需要高級的物理或數學技能。它以有趣的方式解釋如何通過計算機代碼創建水、煙、火和爆炸等流體動畫。
本書介紹了驅動流體動畫的概念,並提供了流體計算的歷史背景。它涵蓋了許多研究領域,包括穩定的流體模擬、表面流動和流動控制。每個部分後面還提供了一段總結,以加強讀者的理解。
本書包含讀者可以下載並在多個平台上運行的計算機代碼,讓他們能夠擴展自己的工作,超越書中所描述的內容。這裡提供的材料旨在作為有志程序員開始創建自己流體動畫程序的起點。
