Real-Time Cinematography for Games
暫譯: 遊戲即時攝影技術
Brian Hawkins
- 出版商: Charles River Media
- 出版日期: 2005-01-24
- 售價: $1,485
- 語言: 英文
- 頁數: 326
- 裝訂: Paperback
- ISBN: 1584503084
- ISBN-13: 9781584503088
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商品描述
Description:
Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games.
Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a camera for panning, zooming, and cradle movement, and it details how to program these techniques into your games through code examples. From there, camera lenses and methods for achieving a variety of effects with software cameras are explored. Hands-on examples illustrate the importance of good lighting and how to handle transitions to new lighting arrangements. The next part of the book covers the essential areas of filters, sound effects, interactive music, movement, and dialog, including coverage of current voice recognition technology. The book wraps up with coverage of directing essentials.
Programmers will find the entire book extremely useful, and designers and artists will find the large amount of creative uses of filmmaking techniques invaluable. Every chapter is written with two major parts: creative and technical. The creative section looks into the techniques and practices of the film industry and teaches how artists and designers can use these techniques in games. The technical sections then explain how to implement these techniques into games through practical code and equations. The technical sections require knowledge of basic programming and computer graphics concepts. This is the one resource programmers and designers need to ensure that they are producing Hollywood-quality graphics that will keep your players coming back for more!
商品描述(中文翻譯)
**描述:**
當今的遊戲觀眾期待好萊塢級別的攝影技術。然而,要在遊戲中實現這種品質,程式設計師需要理解傳統電影的燈光、攝影機位置和運動原則。與電影不同,遊戲提供非線性、互動式的敘事,因此要有效地使用電影和電視技術,這些技術需要針對遊戲進行調整。
《遊戲即時攝影技術》提供了這種轉換,教導程式設計師和藝術家如何將經典的電影製作技術融入他們的遊戲中。本書從電影製作和攝影基礎的概述開始,教導如何根據角色和環境進行攝影機的擺放來講述引人入勝的故事。它解釋了如何處理攝影機的平移、變焦和搖籃運動,並詳細說明如何通過程式碼範例將這些技術編程到遊戲中。接下來,書中探討了攝影鏡頭和使用軟體攝影機實現各種效果的方法。實作範例說明了良好燈光的重要性以及如何處理新燈光配置的過渡。書的下一部分涵蓋了濾鏡、音效、互動音樂、運動和對話等基本領域,包括當前語音識別技術的介紹。最後,本書總結了導演的基本要素。
程式設計師會發現整本書非常有用,而設計師和藝術家則會發現大量創意使用電影製作技術的內容是無價的。每一章都分為兩個主要部分:創意和技術。創意部分探討電影產業的技術和實踐,並教導藝術家和設計師如何在遊戲中使用這些技術。技術部分則解釋如何通過實際的程式碼和方程式將這些技術實現到遊戲中。技術部分需要具備基本的程式設計和電腦圖形概念知識。這是程式設計師和設計師所需的唯一資源,以確保他們能夠製作出好萊塢級別的圖形,讓玩家不斷回來體驗更多!