Ultimate 3D Game Engine Design & Architecture

Allen Sherrod

  • 出版商: Charles River Media
  • 出版日期: 2006-12-08
  • 定價: $1,890
  • 售價: 2.1$399
  • 語言: 英文
  • 頁數: 556
  • 裝訂: Paperback
  • ISBN: 1584504730
  • ISBN-13: 9781584504733
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

Description

Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM.

 

Features

  • Provides all the techniques and information needed to create a core game engine
  • Includes a complete game engine that can be used to modify and customize for a variety of engines
  • Uses a cross-platform approach that allows a variety of users to learn and use the techniques whether they are using Windows, OSX, or Linux (Red Hat)
  • Includes a companion CD-ROM with all the source code and demo applications developed throughout the book
  • Covers all aspects of engine development that most other books do not cover, including graphics, physics, programming, AI, audio, data structures, memory management, and more
  • Provides the most complete look into game engine development and architecture on the market
  • 商品描述(中文翻譯)

    《終極3D遊戲引擎設計與架構》是一本從頭開始設計和創建遊戲引擎的完整參考書。本書涵蓋了構建完整遊戲引擎所需的各種系統和流程,並強調在設計引擎架構時需要考慮的問題。與其他只關注遊戲引擎的某一方面(如圖形或物理)的書籍不同,本書從跨平台的角度關注完整的遊戲引擎。本書提供的深度內容為有志於從事遊戲開發的程序員和有經驗的遊戲開發人員提供了創建完整遊戲引擎所需的所有細節,其中一個示例可在附帶的CD-ROM中找到。

    特點包括:
    - 提供創建核心遊戲引擎所需的所有技術和信息
    - 包含一個完整的遊戲引擎,可用於修改和自定義各種引擎
    - 使用跨平台方法,使各種用戶能夠學習和使用這些技術,無論他們使用的是Windows、OSX還是Linux(Red Hat)
    - 附帶CD-ROM,其中包含本書中開發的所有源代碼和演示應用程序
    - 涵蓋了大多數其他書籍未涵蓋的引擎開發的各個方面,包括圖形、物理、編程、人工智能、音頻、數據結構、內存管理等
    - 提供了市場上對遊戲引擎開發和架構最全面的研究。