Game Writing: Narrative Skills for Videogames

Chris Bateman

  • 出版商: Charles River Media
  • 出版日期: 2006-07-03
  • 定價: $1,260
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 1584504900
  • ISBN-13: 9781584504900

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Description

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today’s studios and developers need good writers. Creating narrative -- a traditionally static form -- for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don’t follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today’s game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by members of the International Game Developer’s (IGDA) Game Writers’ SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

 

Features

    • Provides the first complete guide to writing for games
    • Includes the insights and wisdom of renowned experts in the field of game writing
    • Provides examples from real games
    • Covers the basic principles of narrative and how to integrate these into a game project
    • Builds up to an advanced set of skills including dialogue engine design and “stitching” techniques
    • Created by members of the IGDA’s Game Writers’ Special Interest Group