Introduction to 3D Game Engine Design Using DirectX 9 and C#

Marshall Harrison

  • 出版商: Apress
  • 出版日期: 2003-08-22
  • 售價: $1,540
  • 貴賓價: 9.5$1,463
  • 語言: 英文
  • 頁數: 424
  • 裝訂: Paperback
  • ISBN: 1590590813
  • ISBN-13: 9781590590812
  • 相關分類: C#遊戲設計 Game-design
  • 下單後立即進貨 (約1週~2週)



Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.

Table of Contents

Chapter 1: Overview
Chapter 2: User Interface
Chapter 3: Hanging Ten: A Ride Through the Rendering
Chapter 4: Basic 3D Objects
Chapter 5: Complex 3D Objects
Chapter 6: Camera: The Player’s View of the World
Chapter 7: Adding Some Atmosphere: Lighting and Fog
Chapter 8: Artificial Intelligence: Adding the Competition
Chapter 9: Game Audio: Let’s Make Some Noise
Chapter 10: Game Physics: Keeping It Real
Chapter 11: Tools of the Trade