OpenGL ES Game Development
Dave Astle, Dave Durnil
- 出版商: Premier Press
- 出版日期: 2004-09-16
- 定價: $1,120
- 售價: 6.0 折 $672
- 語言: 英文
- 頁數: 400
- 裝訂: Paperback
- ISBN: 1592003702
- ISBN-13: 9781592003709
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相關分類:
OpenGL
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相關主題
商品描述
Description:
"OpenGL ES Game Development" offers an in-depth look into the OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It covers OpenGL ES, EGL, game development, and platforms that are currently available. It also covers the problems involved in mobile game development with OpenGL ES and includes an overview of fixed point math and other areas of cell phone limitations that must be considered before creating mobile games. Youll walk through the steps required to develop a game on mobile platforms and the process involved with distributing your game via carriers.
Table of Contents:
1. Introduction
2. The EGL Interface
3. OpenGL ES
4. A Fixed-Point Math Primer
5. Developing OpenGL ES Games
6. Limitations of the Medium
7. Audio for Mobile Devices
8. 3D Game Engines for Mobile Devices
9. The Future
10. Mobile Business Model
商品描述(中文翻譯)
描述:
《OpenGL ES遊戲開發》深入探討了OpenGL ES標準以及新的嵌入式系統圖形庫對遊戲開發人員的提供。它涵蓋了OpenGL ES、EGL、遊戲開發以及目前可用的平台。它還涵蓋了在OpenGL ES移動遊戲開發中涉及的問題,並概述了在創建移動遊戲之前必須考慮的固定點數學和手機限制的其他領域。您將逐步了解在移動平台上開發遊戲所需的步驟以及通過運營商分發遊戲的過程。
目錄:
1. 簡介
2. EGL介面
3. OpenGL ES
4. 固定點數學入門
5. 開發OpenGL ES遊戲
6. 媒體的限制
7. 移動設備的音頻
8. 移動設備的3D遊戲引擎
9. 未來展望
10. 移動業務模式