Essential XNA Game Studio 2.0 Programming (Paperback) (XNA 遊戲工作室 2.0 程式設計精要)
Jim Perry, Allen Sherrod
- 出版商: Jones and Bartlett
- 出版日期: 2008-01-01
- 定價: $1,600
- 售價: 2.5 折 $399
- 語言: 英文
- 頁數: 500
- 裝訂: Paperback
- ISBN: 1598220551
- ISBN-13: 9781598220551
-
相關分類:
遊戲設計 Game-design
立即出貨(限量) (庫存=4)
買這商品的人也買了...
-
$1,020$1,000 -
$428$405 -
$760$600 -
$490$382 -
$199XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Paperback)
-
$800$680 -
$1,900$1,805 -
$320$288 -
$590$502 -
$839Beginning XNA 3.0 Game Programming: From Novice to Professional (Paperback)
-
$1,840$1,748 -
$399Microsoft XNA Game Studio Creator's Guide, 2/e (Paperback)
-
$590$502 -
$650$553 -
$640$544 -
$650$585 -
$2,720Engineering a Compiler, 2/e (美國原版)
-
$980$774 -
$650$514 -
$940$700 -
$550$468 -
$650$553 -
$580$458 -
$440$374 -
$450$383
相關主題
商品描述
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to: Build an input system to receive events from devices. Use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game. Design difficulty systems to tailor your game to players with different skill levels. Create a multiplayer game using the networking features of the XNA Framework. Implement an achievement system to provide incentive for continued play of your game.
商品描述(中文翻譯)
《Essential XNA Game Studio 2.0 Programming》提供給業餘愛好者和有經驗的程式設計師所需的資訊,以利用微軟強大的XNA Framework和XNA Game Studio來製作專業水準的遊戲,適用於PC和Xbox 360。初學者可以學習2D遊戲開發的基礎知識,並創建一個完整的俯視射擊遊戲。中級和高級用戶可以直接進入3D遊戲開發,並使用高級著色語言(HLSL)利用硬體加速創建3D遊戲的版本。
學習如何:
- 建立一個輸入系統以接收來自設備的事件。
- 使用微軟跨平台音頻創建工具(XACT)將聲音和音樂整合到遊戲中。
- 設計難度系統,以適應不同技能水平的玩家。
- 使用XNA Framework的網絡功能創建多人遊戲。
- 實現成就系統,以提供持續遊玩遊戲的激勵。