Thinking Animation: Bridging the Gap Between 2D and CG (Paperback)
暫譯: 思考動畫:連結2D與CG之間的鴻溝 (平裝本)
Angie Jones, Jamie Oliff
- 出版商: Course Technology
- 出版日期: 2006-06-16
- 定價: $1,200
- 售價: 8.0 折 $960
- 語言: 英文
- 頁數: 368
- 裝訂: Paperback
- ISBN: 1598632604
- ISBN-13: 9781598632606
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
商品描述(中文翻譯)
**描述**
學習在動畫之前如何思考。《Thinking Animation》是一本獨特的書籍,強調藝術家如何將傳統動畫技術和原則與當今的電腦生成動畫技術相結合。這本書由經驗豐富的動畫師撰寫,他們在2D和CG方面都有豐富的經驗。《Thinking Animation》是一本精緻的指南,旨在幫助有經驗的動畫師;然而,書中教授的技能對於初學者來說仍然是可接觸且有價值的。這本全彩書籍包含了來自各種背景的經驗豐富的貢獻作者的多次訪談,包括定格動畫、視覺特效、傳統動畫和CG。《Thinking Animation》並不特定於某一軟體。它包含了動畫領域的歷史以及對CG工作室運作方式的見解。它擁抱了使用電腦進行動畫的未來,同時仍然保留了傳統動畫師所使用的核心價值觀和原則。
