3D Game Programming All in One, 2/e (Paperback)

Kenneth C Finney

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商品描述

Description

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, youll cover the techniques behind the programming, textures, and models that go into successful game creation. Youll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
 
Table of Contents

1. Introduction to 3D Game Development
2. Introduction to Programming
3. 3D Programming Concepts
4. Game Programming
5. Gameplay
6. Network
7. Common Scripts
8. Introduction to Textures
9. Skins
10. Creating GUI Elements
11. Structural Material Textures
12. Terrains and Skyboxes
13. Introduction to Modeling with Milkshape
14. Making a Player Model
15. Making a Vehicle Model
16. Making Weapons and Items
17. Making Structures
18. Making the Game World Environment
19. Creating and Programming Sound
20. Game Sound and Music
21. Creating the Game Mission
22. The Game Server
23. The Game Client
24. The End Game
Appendices
A: The Torque Game Engine Reference
B: Game Development Resources on the Internet
C: Game Development Tool Reference
D: Creator Reference

商品描述(中文翻譯)

描述
你是一位有抱負的遊戲開發者,有一個很棒的點子,但卻沒有將這個點子變成現實的實際知識嗎?《3D遊戲編程全攻略》是你所需要的全面指南!這本新版書籍使用了最新版本的GarageGames的Torque,並提供了獨立遊戲製作人所需的最佳工具。這本實踐性的書籍不僅教授了3D遊戲編程的技術技能,還為你提供了創建自己遊戲所需的實際經驗。在創建第一人稱射擊遊戲的過程中,你將學習成功遊戲創作所需的編程、紋理和模型技術。你還將學習Torque引擎,並學會如何將聲音和音樂集成到遊戲中。《3D遊戲編程全攻略》為你提供了實現遊戲創作夢想所需的培訓、經驗和工具!

目錄
1. 3D遊戲開發介紹
2. 編程介紹
3. 3D編程概念
4. 遊戲編程
5. 遊戲玩法
6. 網絡
7. 常見腳本
8. 紋理介紹
9. 皮膚
10. 創建GUI元素
11. 結構材料紋理
12. 地形和天空盒
13. 使用Milkshape建模介紹
14. 創建玩家模型
15. 創建車輛模型
16. 創建武器和物品
17. 創建結構
18. 創建遊戲世界環境
19. 創建和編程聲音
20. 遊戲聲音和音樂
21. 創建遊戲任務
22. 遊戲服務器
23. 遊戲客戶端
24. 遊戲結束
附錄
A: Torque遊戲引擎參考
B: 網絡上的遊戲開發資源
C: 遊戲開發工具參考
D: 創作者參考資料