Blender 2.6 Cycles:Materials and Textures Cookbook

Enrico Valenza

  • 出版商: Packt Publishing
  • 出版日期: 2013-05-13
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 280
  • 裝訂: Paperback
  • ISBN: 1782161309
  • ISBN-13: 9781782161301
  • 相關分類: 3D建模 3D-modeling
  • 下單後立即進貨 (約3~4週)

商品描述

With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

Overview

  • Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles
  • Learn Cycle’s node-based material system
  • Get to grips with the powerful Cycles rendering engine

In Detail

Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

What you will learn from this book

  • Create a basic Cycles material mixing the closure components
  • Connect nodes of different kinds to build more advanced materials
  • Add node-based textures to the shaders
  • Create simple and complex materials such as glass, stone, fire and ice
  • Switch shader components without affecting a possibly complex network of links
  • Parent and rename the nodes to better organize the “Node Editor” window
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Set-up light-sources and the “World” Global Illumination

Approach

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.

Who this book is written for

This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

商品描述(中文翻譯)

這本書將帶領您探索並精通Cycles渲染引擎的所有功能。從基礎知識到精緻技巧,如果您對材質和紋理的真實感非常重視,這本書是必讀的。

概述:
- 使用Cycles創建自然真實的材質和紋理,如岩石、雪、冰和火
- 學習Cycles的基於節點的材質系統
- 掌握強大的Cycles渲染引擎

詳細內容:
Cycles是Blender的新一代強大渲染引擎。通過實際示例,本書將向您展示如何使用Cycles渲染引擎創建各種逼真而令人驚嘆的材質和紋理效果。

《Blender 2.6 Cycles:材質和紋理食譜》是一本實用的旅程,帶您深入了解Blender的新興令人興奮的Cycles渲染引擎。在本書中,您將學習如何在Cycles中創建各種材質和紋理,包括玻璃、冰、雪、岩石、金屬和水。如果您想將您的3D模型提升到更高的水平,但不知道如何做,那麼這本食譜就是為您而寫的!

在這本實用的食譜中,您將學習如何創建令人驚嘆的材質和紋理,真正讓您的3D模型栩栩如生!深入研究Cycles,您將學習Cycles的基於節點的材質系統,如何為渲染設置3D場景,如何創建自然和人造材質,以及正確組織和重複使用Cycles材質以節省時間和精力。

為了確保您的作品看起來令人驚嘆,您將學習Cycles中的照明原理,提高最終渲染的質量,並避免噪點和火蟲的存在。《Blender 2.6 Cycles:材質和紋理食譜》的每一章都建立在前一章的基礎上,因此在閱讀完本書後,您將學會創建一個令人印象深刻的逼真材質和紋理庫。

從本書中您將學到:
- 創建基本的Cycles材質,混合閉合組件
- 連接不同類型的節點以構建更高級的材質
- 將基於節點的紋理添加到着色器中
- 創建簡單和複雜的材質,如玻璃、石頭、火和冰
- 在不影響可能複雜的連接網絡的情況下切換着色器組件
- 將節點進行父級和重命名,以更好地組織“節點編輯器”窗口
- 通過將着色器放入組中,為複雜材質創建通用的材質界面
- 設置光源和“World”全局照明

這本食譜以友好、實用的風格撰寫,深入探討了用於創建逼真材質和紋理的各種技術。

這本書適合已經使用過Blender但對令人印象深刻的Cycles渲染器還不熟悉的讀者。您應該對Blender界面有一些了解,但這不是必需的。如果您想使用Cycles創建逼真、令人驚嘆的材質和紋理,那麼這本書就是為您而寫的!