Unity Animation Essentials (Paperback)

Alan Thorn

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商品描述

Bring your characters to life with the latest features of Unity and Mecanim

About This Book

  • Learn the latest features of Unity 5 to develop the most amazing animations for all types of games
  • Refine your character animations by applying more advanced workflows and techniques with Mecanim
  • A comprehensive book that explores core animation concepts and demonstrates their practical application in games

Who This Book Is For

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.

What You Will Learn

  • Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
  • Move, transform, and change objects over time using script files
  • Use the animation editor and curve tools
  • Import and configure externally created animations for use in Unity scenes
  • See how to link animations to C# script
  • Animate cameras and create a particle system
  • Produce sophisticated sprite animations for both 2D and 3D games
  • Apply more advanced workflows and techniques to refine character animations

In Detail

Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.

Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.

By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

商品描述(中文翻譯)

使用Unity和Mecanim的最新功能,讓您的角色栩栩如生。

關於本書:
- 學習Unity 5的最新功能,為各種遊戲開發最驚人的動畫。
- 透過應用更高級的工作流程和技巧,完善您的角色動畫。
- 一本全面探索核心動畫概念並展示其在遊戲中實際應用的書籍。

本書適合對Unity基礎知識熟悉的業餘愛好者、學生和遊戲開發專業人士,希望在實時遊戲動畫領域擴展他們的技能和知識。您需要熟悉關卡設計和C#基本腳本編寫,並具備良好的遊戲開發知識。

您將學到什麼:
- 了解Unity 5的最新功能,如狀態機、網格和動畫圖表。
- 使用腳本文件在時間內移動、變換和改變物體。
- 使用動畫編輯器和曲線工具。
- 導入和配置外部創建的動畫以在Unity場景中使用。
- 看看如何將動畫與C#腳本鏈接。
- 為相機創建動畫並創建粒子系統。
- 為2D和3D遊戲製作複雜的精靈動畫。
- 應用更高級的工作流程和技巧來完善角色動畫。

詳細內容:
Unity是一個功能豐富、完全集成的開發引擎,提供了創建互動式3D內容的即用功能。它是一個令人興奮的引擎,具有一個名為Mecanim的豐富且複雜的動畫系統。

《Unity動畫基礎》提供了對Unity中強大的動畫工具和原則的全面介紹,可用於製作出色的遊戲。本書首先探索核心動畫概念,然後深入展示它們在實時遊戲中的實際應用。本書分享了使用專業級工作流程創建動畫以及創建響應和互動場景的廣泛而有用的見解。每章專注於特定範圍的主題,從時間和事件到角色動畫和粒子系統。

通過閱讀本書,您應該能夠充分利用Mecanim和Unity的功能。