Unreal Engine 4 Game Development Essentials(Paperback)

Satheesh PV

  • 出版商: Packt Publishing
  • 出版日期: 2016-02-25
  • 售價: $1,650
  • 貴賓價: 9.5$1,568
  • 語言: 英文
  • 頁數: 266
  • 裝訂: Paperback
  • ISBN: 1784391964
  • ISBN-13: 9781784391966
  • 相關分類: Unreal
  • 相關翻譯: Unreal Engine 4 游戲開發指南 (簡中版)
  • 立即出貨 (庫存=1)

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商品描述

Key Features

  • Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features
  • Create dream video games with the help of the different tools Unreal Engine 4 offers
  • Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide

Book Description

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.

This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.

What you will learn

  • Download both the binary and source version of Unreal Engine 4 and get familiar with the UI
  • Get to know more about the Material Editor and how it works
  • Add a post process to the scene and alter it to get a unique look for your scene
  • Acquaint yourself with the unique and exclusive feature of Unreal Engine 4―Blueprints
  • Find out more about Static and Dynamic lighting and the difference between various lights
  • Use Matinee to create cut scenes
  • Create a health bar for the player with the use of Unreal Motion Graphics (UMG)
  • Get familiar with Cascade Particle Editor

About the Author

Satheesh PV is a game programmer living in Mumbai, India. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He started his career as a game developer in 2012 by making a first person multiplayer game with his brother and close friend using Unreal Development Kit. He also created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He is also a moderator at Unreal Engine forums as well as a spotlight member and engine contributor.

Table of Contents

  1. Introduction to Unreal Engine 4
  2. Importing Assets
  3. Materials
  4. Post Process
  5. Lights
  6. Blueprints
  7. Matinee
  8. Unreal Motion Graphics
  9. Particles
  10. Introduction to Unreal C++
  11. Packaging Project

商品描述(中文翻譯)

《關鍵特點》

- 熟悉Unreal Engine 4的使用者介面,並了解其各種強大功能
- 利用Unreal Engine 4提供的不同工具創建夢幻般的視頻遊戲
- 通過逐步指南,使用Unreal Engine 4創建視頻遊戲,充分發揮其功能,使遊戲生動起來

《書籍描述》

Unreal Engine 4是一套完整的遊戲開發工具,讓您能夠開發遊戲並無縫部署到iOS和Android設備上。它可用於開發簡單的2D遊戲,甚至是令人驚嘆的高端視覺效果。Unreal Engine具有高度的可移植性,是許多遊戲開發者今天使用的工具。

本書將介紹最受歡迎的遊戲開發工具Unreal Engine 4,並提供實用指南,教您如何建立令人驚嘆的視頻遊戲。您將從熟悉UI和內容瀏覽器的基本知識開始,創建新項目或原型。接下來,我們將從Autodesk 3ds max導入示例資產,並更深入了解材質編輯器。之後,我們將學習更多關於後期處理的知識。從那裡,我們將繼續學習藍圖、燈光、UMG、C++等更多內容。

《您將學到什麼》

- 下載Unreal Engine 4的二進制和源代碼版本,並熟悉使用者介面
- 了解更多關於材質編輯器的知識以及其工作原理
- 為場景添加後期處理,並對其進行修改,使場景獨特
- 熟悉Unreal Engine 4獨特且獨家的功能——藍圖
- 了解靜態和動態照明以及各種燈光之間的區別
- 使用Matinee創建剪輯場景
- 使用Unreal Motion Graphics(UMG)為玩家創建血條
- 熟悉Cascade粒子編輯器
- 介紹Unreal C++
- 封裝項目

《關於作者》

Satheesh PV是一位居住在印度孟買的遊戲程序員。在Unreal Engine 4公開發布之前,他被Epic Games選為封閉測試人員之一。他於2012年開始他的遊戲開發生涯,與他的兄弟和密友使用Unreal Development Kit開發了一款第一人稱多人遊戲。他還創建了Unreal X-Editor,這是一個為Unreal Engine 3的本地腳本語言UnrealScript開發的IDE。他還是Unreal Engine論壇的版主,並且是一位傑出成員和引擎貢獻者。

《目錄》

1. Unreal Engine 4簡介
2. 導入資產
3. 材質
4. 後期處理
5. 燈光
6. 藍圖
7. Matinee
8. Unreal Motion Graphics
9. 粒子
10. Unreal C++入門
11. 封裝項目