Game Development Patterns and Best Practices

John P. Doran, Matt Casanova

  • 出版商: Packt Publishing
  • 出版日期: 2017-04-25
  • 售價: $1,870
  • 貴賓價: 9.5$1,777
  • 語言: 英文
  • 頁數: 394
  • 裝訂: Paperback
  • ISBN: 1787127834
  • ISBN-13: 9781787127838
  • 下單後立即進貨 (約3~4週)

商品描述

Utilize proven solutions to solve common problems in game development

About This Book

  • Untangle your game development workflow, make cleaner code, and create structurally solid games
  • Implement key programming patterns that will enable you to make efficient AI and remove duplication
  • Optimize your game using memory management techniques

Who This Book Is For

If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed.

What You Will Learn

  • Learn what design patterns are and why you would want to use them
  • Reduce the maintenance burden with well-tested, cleaner code
  • Employ the singleton pattern effectively to reduce your compiler workload
  • Use the factory pattern to help you create different objects with the same creation logic and reduce coding time
  • Improve game performance with Object Pools
  • Allow game play to interact with physics or graphics in an abstract way
  • Refractor your code to remove common code smells

In Detail

You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about.

You will learn techniques to