Unity Virtual Reality Projects: Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

Jonathan Linowes

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商品描述

Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR

Key Features

  • A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D
  • Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features
  • Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling

Book Description

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.

Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.

What you will learn

  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Move around your VR scenes using locomotion and teleportation
  • Implement an audio fireball game using physics and particle systems
  • Implement an art gallery tour with teleportation and data info
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking

Who This Book Is For

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.

Table of Contents

  1. Virtually Everything for Everyone
  2. Content, Objects, and Scale
  3. VR Build and Run
  4. Gaze-based Control
  5. Handy Interactables
  6. World Space UI
  7. Locomotion and Comfort
  8. Playing with Physics and Fire
  9. Exploring Interactive Spaces
  10. Using All 360 Degrees
  11. Animation and VR Storytelling
  12. Social VR Metaverse
  13. Optimizing for Performance and Comfort

商品描述(中文翻譯)

探索Unity 2018的最新功能,為Oculus Rift、HTC Vive、Daydream和Gear VR創建沉浸式VR項目

主要特點


  • 基於項目的指南,教您如何使用Unity 3D開發沉浸式有趣的VR應用程序

  • 使用Unity功能構建具有交互對象、物理、UI、動畫、C#腳本和其他Unity功能的體驗

  • 通過構建體驗,如二維地圖、第一人稱角色、360度投影、社交VR、音頻火球遊戲和VR故事講述,探索VR世界

書籍描述

Unity已成為構建虛擬現實遊戲、應用程序和體驗的領先平台,適用於新一代消費者VR設備。

《Unity虛擬現實項目》通過一系列實踐教程和深入討論,引導您使用Unity遊戲引擎。通過實用和基於項目的方法,本書將使您熟悉Unity中虛擬現實開發的具體細節。您將學習如何使用Unity開發可在Oculus、Daydream和Vive等設備上體驗的VR應用程序。在許多主題和項目中,您將探索基於凝視和手控器輸入的區別、世界空間UI畫布、運動和傳送、軟件設計模式、360度媒體、時間軸動畫和多人網絡。您將通過交互式Unity編輯器和C#編程學習Unity 3D遊戲引擎。通過本書,您將完全具備使用Unity開發豐富、互動的虛擬現實體驗的能力。

您將學到什麼


  • 使用Unity和其他3D工具創建3D場景,同時學習世界空間和比例

  • 為特定頭戴式設備(包括Oculus、Vive和Daydream)構建和運行VR應用程序

  • 使用凝視、手控器和用戶輸入事件與虛擬對象進行交互

  • 使用運動和傳送在VR場景中移動

  • 使用物理和粒子系統實現音頻火球遊戲

  • 使用傳送和數據信息實現藝術畫廊導覽

  • 設計並構建帶有配樂和時間軸的VR故事講述動畫

  • 使用Unity網絡實現社交VR體驗

本書適合對象

如果您是一位非程式設計師,對3D計算機圖形不熟悉,或者對虛擬現實新手,並且有興趣構建自己的VR遊戲或應用程序,那麼本書適合您。對Unity的任何經驗都是一個優勢。

目錄


  1. 幾乎適用於所有人的一切

  2. 內容、對象和比例

  3. VR構建和運行

  4. 基於凝視的控制

  5. 方便的交互對象

  6. 世界空間UI

  7. 運動和舒適性

  8. 玩轉物理和火球

  9. 探索互動空間

  10. 使用全部360度

  11. 動畫和VR故事講述

  12. 社交VR元宇宙

  13. 性能和舒適性優化