3D Environment Design with Blender: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes (Paperback)

Hamdani, Abdelilah

  • 出版商: Packt Publishing
  • 出版日期: 2023-01-31
  • 售價: $1,730
  • 貴賓價: 9.5$1,644
  • 語言: 英文
  • 頁數: 344
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803235853
  • ISBN-13: 9781803235851
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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商品描述

Save time and effort when building 3D scenes with this essential guide to creating stunning photorealistic 3D environments in Blender

Key Features

• Reveal modeling tricks to make your Blender 3D environments look realistic
• Discover techniques to enhance the photorealism of your scenes while saving time
• Set up realistic lighting in your scenes to make your environment look pleasing to the eye

Book Description

Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running.

This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye.

By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.

What you will learn

• Understand how to avoid the most common modeling mistakes 3D designers make
• Create realistic landscapes using Blender's built-in A.N.T Landscape add-on
• Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects
• Create realistic materials such as snow, mud, wood and animated water
• Use the particle system to generate realistic grass, as well as scatter flowers and rocks
• Apply the five lighting rules to achieve great photorealistic results
• Use nodes and materials effectively to produce impressive results

Who this book is for

This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

商品描述(中文翻譯)

節省時間和精力,使用這本創建令人驚艷的真實感三維場景的必備指南,在Blender中建立令人驚艷的真實感三維環境。

主要特點:

- 揭示建模技巧,使您的Blender三維環境看起來更加真實。
- 發現提高場景真實感並節省時間的技巧。
- 在場景中設置真實的照明,使您的環境看起來更加舒適。

書籍描述:

Blender是一個強大的工具,用於創建各種視覺資產,但隨之而來的是複雜性。對於超過90%的三維設計師來說,創建真實感的三維場景似乎是一項艱巨的任務,但不要氣餒!《Blender三維環境設計》將幫助您快速上手。

這本實用指南有助於降低三維環境設計的複雜性,提升您的Blender技能,並以高效的方式製作逼真的場景和動畫。您將首先學習如何修正三維設計師在建模和比例匹配方面常見的錯誤,這些錯誤阻止了他們實現真實感。接下來,您將了解逼真紋理的基礎知識,高效展開和實現真實感照明的方法,將一個實際的木屋參考轉化為逼真的三維場景。在構建從頭開始創建的自然資產和材料的過程中,這些技能將被使用和擴展。一旦您開發了自然環境,您將進一步創建逼真的渲染圖像,應用酷炫的相機功能和合成技巧,使最終渲染看起來逼真且令人愉悅。

通過閱讀本書,您將能夠實施建模技巧和最佳實踐,使您的三維環境看起來令人驚艷。

您將學到什麼:

- 了解如何避免三維設計師常見的建模錯誤。
- 使用Blender內置的A.N.T Landscape插件創建逼真的景觀。
- 建立可自定義並在各種項目中使用的岩石、花朵、植物和河流等自然資產。
- 創建逼真的材料,如雪、泥、木材和動畫水。
- 使用粒子系統生成逼真的草地,以及散佈花朵和岩石。
- 應用五個照明規則,實現出色的真實感效果。
- 有效使用節點和材料,產生令人印象深刻的結果。

本書適合三維環境藝術家和開放世界遊戲設計師,他們嘗試設計三維環境,但在找到正確的Blender設置方面遇到困難。如果您對Blender界面感到不知所措,不了解節點和材料的工作原理,本書將為您簡化操作,幫助您在環境中實現真實感。預期讀者對Blender界面有一定的熟悉程度,以便能夠充分利用本書的內容。

目錄大綱

1. Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
2. The Basics of Realistic Texturing in Blender
3. Efficient Unwrapping and Texturing in Blender
4. Creating Realistic Natural Plants in Blender
5. Achieve Photorealistic Lighting in Your Environment with Blender
6. Creating Realistic Landscapes in Blender
7. Creating and Animating Realistic, Natural-Looking Water
8. Creating Procedural Mud Material
9. Texturing the Landscape with Mud Material
10. Creating Natural Assets: Rock
11. Creating Realistic Flowers in Blender
12. Using Particle System to Scatter Objects in Blender
13. Finalizing the Landscape Scene – Lighting, Rendering, and Compositing

目錄大綱(中文翻譯)

1. 阻礙達到逼真效果的最常見建模錯誤
2. Blender中逼真紋理的基礎知識
3. Blender中高效展開和紋理貼圖
4. 在Blender中創建逼真的自然植物
5. 使用Blender實現環境的逼真照明效果
6. 在Blender中創建逼真的風景
7. 創建和動畫化逼真且自然的水效果
8. 創建程序化的泥漿材質
9. 使用泥漿材質為風景添加紋理
10. 創建自然元素:岩石
11. 在Blender中創建逼真的花朵
12. 使用粒子系統在Blender中散佈物體
13. 完成風景場景 - 照明、渲染和合成