The Blender 5 Environment Artist's Guide Part 1: Build immersive 3D environments in Blender 5 with modeling, Geometry Nodes, lighting, and rendering
暫譯: 《Blender 5 環境美術師指南(第 1 部):運用建模、Geometry Nodes、燈光與算圖,在 Blender 5 中打造沉浸式 3D 環境》
Tudor (Neil Ian Bettison), 3d
- 出版商: Packt Publishing
- 出版日期: 2026-09-30
- 售價: $1,860
- 貴賓價: 9.5 折 $1,767
- 語言: 英文
- 頁數: 558
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1808657373
- ISBN-13: 9781808657375
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
相關主題
商品描述
Written by the author of the best-selling "Blender for Beginners" book, this first volume shows you how to plan, model, texture, and populate a Victorian city in Blender 5, laying the groundwork for the full environment in Part 2
Key Features:
- Build a cohesive Victorian city using practical environment art workflows in Blender 5
- Create detailed architecture, signage, props, and reusable assets that bring the street to life
- Develop a scalable scene-building workflow that continues into the complete environment in Part 2
Book Description:
Building a convincing 3D city requires more than modeling individual assets. You need to plan scale, establish a consistent visual language, organize complex scenes, and combine architecture, materials, props, and storytelling details into a believable whole.
The Ultimate Environment Artist's Guide Part 1 begins a complete two-part Victorian environment project in Blender 5. Starting with reference gathering, planning, and blockout, you will shape the city through detailed architectural modeling and texturing. You'll create entrances, windows, balconies, roofs, signage, and storefront details before developing key locations including a bookstore and library. As the environment grows, you'll enrich the street with furniture, reusable community assets, and a period-inspired subway entrance, while learning how to keep a large scene coherent and manageable.
By the end, you will have built and populated a substantial section of the Victorian city, gained a repeatable workflow for architectural environment art, and prepared the scene for the remaining buildings, assets, detailing, and final render completed in Part 2.
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What You Will Learn:
- Plan environments with references, scale, and composition
- Build modular Victorian architecture with consistent proportions
- Texture architectural elements for a cohesive period-inspired look
- Design entrances, windows, balconies, roofs, storefronts, and signage
- Develop hero locations such as a bookstore and library
- Use props, street furniture, and reusable assets to add story and detail
- Expand a complex city scene while maintaining visual consistency
- Produce an early render and prepare the environment for completion in Part 2
Who this book is for:
This book is for aspiring environment artists, 3D artists, game artists, Blender users, and digital creators who want to build detailed architectural scenes. It is suitable for beginners and intermediate users looking to strengthen their skills in scene planning, modular modeling, texturing, asset placement, and visual storytelling for games, animation, visualization, or portfolio work. Basic familiarity with Blender's interface and navigation is recommended, no prior environment art experience is required.
Table of Contents
- Planning and Blocking Out the Victorian Scene
- Building and Texturing Architectural Details
- Creating Entrances, Windows, and Balconies
- Adding Roofs, Street Furniture, and Café Details
- Adding Signage and Producing Your First Render
- Building the Bookstore and Library
- Completing the Library Exterior
- Finishing the Library and Adding Street Furniture
- Populating the Street with Community Assets
- Building the Subway Entrance and Enhancing the Environment
商品描述(中文翻譯)
由暢銷書《Blender for Beginners》作者撰寫,本書第一冊將教你如何在 Blender 5 中規劃、建模、製作材質並布置一座維多利亞時代城市,為第二冊的完整環境奠定基礎。
主要特色:
- 使用 Blender 5 中實用的環境美術工作流程,打造風格一致的維多利亞時代城市
- 建立細緻的建築、招牌、道具與可重複使用的資產,讓街道栩栩如生
- 開發可擴充的場景建置工作流程,並延續至第二冊的完整環境製作
書籍簡介:
要打造令人信服的 3D 城市,不能只建模個別資產。你必須規劃比例、建立一致的視覺語言、整理複雜場景,並將建築、材質、道具與敘事細節融合為一個可信的整體。
《The Ultimate Environment Artist's Guide Part 1》將帶你開始一個完整的兩冊維多利亞時代環境專案,使用 Blender 5 進行製作。從蒐集參考資料、規劃與區塊配置(blockout)開始,你將透過細緻的建築建模與材質製作,逐步塑造這座城市。你會建立入口、窗戶、陽台、屋頂、招牌與店面細節,接著製作包括書店與圖書館在內的重要場景。隨著環境逐漸擴充,你將加入街道家具、可重複使用的社區資產,以及具有時代風格的地鐵入口,並學習如何讓大型場景維持一致且易於管理。
完成本書後,你將建構並布置維多利亞時代城市的一大部分,掌握可重複使用的建築環境美術工作流程,並為第二冊中剩餘建築、資產、細節與最終渲染的製作做好準備。
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你將學會:
- 使用參考資料、比例與構圖規劃環境
- 建立比例一致的模組化維多利亞時代建築
- 為建築元素製作材質,營造一致的時代風格
- 設計入口、窗戶、陽台、屋頂、店面與招牌
- 建立書店與圖書館等主要場景
- 使用道具、街道家具與可重複使用的資產,增添故事性與細節
- 擴充複雜的城市場景,同時維持視覺一致性
- 製作初步渲染,並為第二冊的環境完工做好準備
適合對象:
本書適合有志成為環境美術師的讀者、3D 藝術家、遊戲美術師、Blender 使用者,以及希望打造細緻建築場景的數位創作者。無論是希望強化場景規劃、模組化建模、材質製作、資產配置與遊戲、動畫、視覺化或作品集視覺敘事能力的初學者與中階使用者,都能從本書中受益。建議讀者具備 Blender 介面與基本操作導覽的基礎認識,但不需要事先具備環境美術經驗。
目錄
- 規劃維多利亞時代場景並進行區塊配置
- 建立建築細節並製作材質
- 建立入口、窗戶與陽台
- 加入屋頂、街道家具與咖啡館細節
- 加入招牌並製作第一張渲染圖
- 建立書店與圖書館
- 完成圖書館外觀
- 完成圖書館並加入街道家具
- 使用社區資產布置街道
- 建立地鐵入口並強化環境效果