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商品描述
Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Programming in Java3D.- Advanced Topics.
商品描述(中文翻譯)
**描述**
這本新的參考書提供了一個使用 JOGL 的圖形理論和編程的捷徑,JOGL 是 Java 中 3D 圖形編程的新工具。它涵蓋了所有圖形基礎知識和幾個進階主題,而不包括在圖形應用中不必要的一些實現細節。它還涵蓋了一些 Java 編程的基本概念,特別是針對 C/C++ 程式設計師。本書旨在作為科學家和工程師的快速手冊,幫助他們學習 3D 圖形,並作為已經掌握編程基礎的學生的簡明 3D 圖形教科書。
**目錄**
引言 - 變換與視圖 - 顏色與照明 - 混合與紋理映射 - 曲面模型 - Java3D 編程 - 進階主題
