Unity 4.x Cookbook (Paperback)
暫譯: Unity 4.x 食譜 (平裝本)
Matt Smith, Chico Queiroz
- 出版商: Packt Publishing
- 出版日期: 2013-05-16
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 386
- 裝訂: Paperback
- ISBN: 1849690421
- ISBN-13: 9781849690423
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相關分類:
遊戲引擎 Game-engine
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相關翻譯:
Unity 開發實戰 (Unity 4.x Cookbook) (簡中版)
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其他版本:
Unity 5.x Cookbook (Paperback)
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相關主題
商品描述
Over 100 recipes to spice up your Unity skills
Overview
- A wide range of topics are covered, ranging in complexity, offering something for every Unity 4 game developer.
- Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and alternative approaches or refinements.
- Book developed with the latest version of Unity (4.x).
In Detail
Covering the latest version (Unity 4) of this established game engine, the Unity 4.x Cookbook explores a wide range of 3D, animation, multimedia, and scripting game features.
The power of Unity 4 is demonstrated through the 10 chapters covering many of this game engine’s features.
"Unity 4.x Cookbook" helps you learn how to make the most of the powerful but easy-to-use Unity 4 game engine.
Every Unity game developer is different. Some come from a multimedia background, some are new to game development, and some are transferring from other engines. Whatever your background, with the breadth and depth of topics covered you should find new features and techniques to enhance your next game.
This book offers detailed, easy-to-follow, step-by-step recipes helping you master a wide range of Unity game features.
Chapters are provided focusing on the basics; audio, cameras, images, materials and animations, GUIs, external resources and devices, directional and artificial intelligence character control, and performance optimization.
"Unity 4.x Cookbook" provides a collection of ideas and resources that should offer new and useful techniques for every Unity game developer to enhance their next game.
What you will learn from this book
- Enhance your character`s animation in real time using Unity`s new Mecanim system
- Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects.
- Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras.
- Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects.
- Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals.
- Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture.
- Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class.
- Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards
Approach
Cookbook.
Who this book is written for
From beginners to advanced users, from artists to coders, this book is for you and everyone in your team!
This book is for anyone who wants to explore a wide range of Unity scripting and multimedia features and to find ready to use solutions to many game features. Programmers can explore multimedia features, and multimedia developers can try their hand at scripting..
商品描述(中文翻譯)
超過 100 個食譜,讓你的 Unity 技能更上一層樓
概述
- 涵蓋多種主題,複雜度各異,為每位 Unity 4 遊戲開發者提供合適的內容。
- 每個食譜都提供逐步指導,並附有如何運作的解釋,以及替代方法或改進建議。
- 本書使用最新版本的 Unity (4.x) 開發。
詳細內容
本書涵蓋了這個成熟遊戲引擎的最新版本 (Unity 4),《Unity 4.x 食譜》探索了廣泛的 3D、動畫、多媒體和腳本遊戲功能。
透過 10 章節展示 Unity 4 的強大功能,涵蓋了這個遊戲引擎的許多特性。
《Unity 4.x 食譜》幫助你學會如何充分利用這個強大且易於使用的 Unity 4 遊戲引擎。
每位 Unity 遊戲開發者的背景各不相同。有些來自多媒體背景,有些是遊戲開發新手,還有些是從其他引擎轉換過來的。無論你的背景如何,這本書涵蓋的廣度和深度應該能讓你找到新的功能和技術,提升你的下一款遊戲。
本書提供詳細、易於遵循的逐步食譜,幫助你掌握各種 Unity 遊戲功能。
章節內容專注於基礎知識;音頻、相機、圖像、材質和動畫、GUI、外部資源和設備、方向性和人工智慧角色控制,以及性能優化。
《Unity 4.x 食譜》提供了一系列的想法和資源,應該能為每位 Unity 遊戲開發者提供新的有用技術,以增強他們的下一款遊戲。
你將從本書中學到的內容
- 使用 Unity 的新 Mecanim 系統增強角色的即時動畫
- 測量和控制時間,包括暫停遊戲、顯示時鐘和倒數計時器,甚至實現「子彈時間」效果。
- 使用相機、圖像和 Shuriken 實用系統,創建迷你地圖、控制縮放和景深,並在相機之間切換。
- 定義材質的反射、透明度、鏡面反射和自我發光,以及雲朵戶外效果。
- 使用人工智慧技術讓非玩家角色物件尋找、跟隨、逃避彼此,或跟隨路徑序列,甚至像動物群一樣聚集在一起。
- 讓你的遊戲與 Microsoft Kinect 相機進行通信,以控制遊戲角色,甚至錄製自己的動作捕捉。
- 改善 GUI,使用即時雷達、自定義滑鼠游標、類比和數位時鐘、顏色選擇對話框、滑鼠懸停材質高亮、圖形能量條和靈活的庫存類別。
- 從本地或遠端來源保存和加載文本、XML 或媒體資產,並與網站及其數據庫進行通信,以創建線上計分板。
方法
食譜。
本書的讀者對象
從初學者到進階使用者,從藝術家到程式設計師,這本書適合你和你團隊中的每一個人!
這本書適合任何想要探索廣泛的 Unity 腳本和多媒體功能,並尋找現成解決方案以應對許多遊戲功能的人。程式設計師可以探索多媒體功能,而多媒體開發者則可以嘗試腳本編寫。
