CryENGINE Game Programming with C++, C#, and Lua

Filip Lundgren, Ruan Pearce-Authers

  • 出版商: Packt Publishing
  • 出版日期: 2013-11-22
  • 售價: $1,920
  • 貴賓價: 9.5$1,824
  • 語言: 英文
  • 頁數: 276
  • 裝訂: Paperback
  • ISBN: 1849695903
  • ISBN-13: 9781849695909
  • 相關分類: C#C++ 程式語言
  • 海外代購書籍(需單獨結帳)
    無現貨庫存(No stock available)


For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.


  • Dive into the various CryENGINE subsystems to quickly learn how to master the engine
  • Create your very own game using C++, C#, or Lua in CryENGINE
  • Understand the structure and design of the engine

In Detail

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.

This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.

Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.

What you will learn from this book

  • Make and modify Flowgraph nodes to give your visual scripting a clear advantage
  • Utilize custom entities, from simple physicalized objects to complex weather simulation managers
  • Control the flow of the game in real-time by creating game rules and modes
  • Create custom actors, in order to create unique elements controllable by human players
  • Use the Artificial Intelligence system to your advantage with custom AI units
  • Design custom User Interfaces to give your player a way to navigate the game's menus and HUDs
  • Implement multiplayer and networking elements for your game, allowing several players to share the experience with each other
  • Master game physics and how to create your own physicalized objects that can interact with the game world
  • Understand the process of using and manipulating the CryENGINE renderer to your advantage, including custom shader authoring
  • Bring your game to life by introducing effects such as particles and sound
  • Debug and profile your game code to get the most out of the computers running your game
  • Implement stock GameDll systems such as vehicles and weapons



- 深入研究各種CryENGINE子系統,快速學習如何掌握引擎
- 使用C++、C#或Lua在CryENGINE中創建自己的遊戲
- 理解引擎的結構和設計




- 創建和修改Flowgraph節點,使您的視覺腳本獲得明顯優勢
- 利用自定義實體,從簡單的物理化對象到複雜的天氣模擬管理器
- 通過創建遊戲規則和模式,實時控制遊戲流程
- 創建自定義角色,以創建可由人類玩家控制的獨特元素
- 利用自定義AI單元,充分利用人工智能系統
- 設計自定義用戶界面,為玩家提供遊戲菜單和HUD的導航方式
- 為您的遊戲實現多人遊戲和網絡元素,讓多個玩家共享遊戲體驗
- 掌握遊戲物理學,以及如何創建可以與遊戲世界互動的自定義物理化對象
- 理解使用和操作CryENGINE渲染器的過程,包括自定義着色器編寫
- 通過引入粒子和聲音等效果,使您的遊戲生動起來
- 調試和分析您的遊戲代碼,以充分利用運行遊戲的計算機
- 實現庫存GameDll系統,如車輛和武器