Monster Gaming: The Complete How-To Guide for Becoming a Hardcore Gamer (Paperback)

Ben Sawyer

  • 出版商: Paraglyph Press
  • 出版日期: 2003-05-15
  • 售價: $299
  • 語言: 英文
  • 頁數: 350
  • 裝訂: Paperback
  • ISBN: 1932111794
  • ISBN-13: 9781932111798

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商品描述

This book is the insider's guide to the culture and secrets of the game-playing elite. MONSTER GAMING covers everything that hard-core gamers need to know about, from buying and setting up high-end game systems, creating killer audio systems, making PC mods to increase performance, to modifying games. Numerous insider tips and hands-on projects are provided to help gamers get the most out of their hobby. Special chapters show gamers how to create monster game machines, tweak their hardware, compete in tournaments, set up gaming networks, track down hard-to-find games and collectibles, and participate in retro gaming. MONSTER GAMING also covers how to hook up a console to state-of-the-art home-theater systems, how to put your own likeness into games, how to participate in local and national competitions, how to buy imported games not readily available, and how to live the hard-core gamer lifestyle.

Contents

Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . xviii

Chapter 1
What Every Monster Gamer Needs to Know . . . . . . 1
Getting Your Start 2
Monster Gaming—A World Beyond Your PC and Console 11

Chapter 2
How to Become a Better Gamer . . . . . . . . . . . . . . 13
Developing Your Knowledge 14
Building a Foundation Approach to Playing Games 14
Mastering Games by Genre 21
Specifi c Game Knowledge and Strategies 31
Playing with Honor and Respect 32
The Monster Gamer Ethic 41

Chapter 3 Everything You Need to Know about Buying, Selling, and Trading Games . . . . . . . . . . . . . . . . 43
Buying New Games 44
Buying Used Games 50
Trading Games 53
Renting Games 54
Collecting Import Games 56
Collecting Vintage Systems 62
Collecting Arcade Systems 64
But Wait, There’s More … 69

Chapter 4
Creating a Monster Gaming PC . . . . . . . . . . . . . . .71
What Makes a Great Gaming PC? 72
Breaking It all Down 74
Monitor Mania 78
Sound and Speakers 82
The World of CPUs 88
Motherboards, Memory, and Chipsets 91
Storage and Removable Storage 95
Ports and Peripherals 97
Operating Systems 98
The Little Things 101
Buying a Pre-Built PC 101
Popping Pills 104

Chapter 5
Building, Modding, and Enhancing
Your Own Game Hardware . . . . . . . . . . . . . . . . . .105
What Sorts of Mods Can You Make? 105
Knowledge Reigns Supreme 107
Building Your Own PC 109
Modding Your PC 114
Getting the Right Balance 116
Console Mods and Extensions 129
Monster Gamers Are True Modders 134

Chapter 6
Setting Up a Killer Audio/Visual System . . . . . . . .135
Console Time! 136
A Quick Snippet on Audio 142
The Living Room PC 142
Recording Your Games 143
Cabling 149
Hook Up, Tune In, Drop Out 150

Chapter 7
Unique Game Gear: Collectibles and More . . . . . . . 151
Action Figures 152
Apparel 155
All Hail ebay! 158
Game Music 160
Posters, Wall Scrolls, and Post Cards 161
Books and Novels 163
Movies and DVDs Related to Games 171
Loving Games Goes Beyond Playing Them 175

Chapter 8
Everything You Need to Know About
Competitive Gaming . . . . . . . . . . . . . . . . . . . . . . 177
The Landscape of Competitive Gaming 178
Becoming a Professional Gamer: Inside the CPL 178
LAN Parties 187
Setting Up Your Own LAN Party 188
Hardware for Competitive Gaming 196
Software for Competitive Gaming 199
We’ve Come a Long Way Since Pong 203

Chapter 9
Complete Guide to Gaming on the Go . . . . . . . . . 205
Mobile Gaming 101 206
Location Based Entertainment 208
Pocket Game Systems 210
Gaming via PDAs 214
Gaming via Laptops 216
Mobilizing Consoles 217
Gaming via Cell Phone 219
Wireless Communication 221
Have Travel Will Game 224

Chapter 10
The Complete Guide to Retro Gaming . . . . . . . . . 225
The King of Emulators—MAME 226
Organizing MAME32 for Windows 236
MAME Command Line 239
Playing MAME 239
Editing Default Controls 245
MAME Resources 250
Computer System Emulators 254
Back to the Future 255

Chapter 11
Putting Your Game Habit to Work . . . . . . . . . . . . 257
Writing About Games 258
Building a Gaming Web Site 260
Starting a Gaming Café 271
Working in a Retail Game Store 275
Have Fun First 276

Chapter 12
Modding Games . . . . . . . . . . . . . . . . . . . . . . . 279
Mods, Mutators, and Full Conversions 279
Games We Like to Mod 280
Core Modding Resources 281
Working with Mod Teams 286
The Basic Modding Process 289
Modding Is Not a Technology 294

Chapter 13
Becoming a Game Developer and Developing Your
Own Games . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Obtaining Da Skillz 296
Successful Hobbyist and Amateur Development 301
Obtaining a Game Industry Job 306
Creating a Resume and Demos 315
Parting Words 321

Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323