Game Design Complete (Paperback)
暫譯: 完整遊戲設計 (平裝本)
Patrick O'Luanaigh
- 出版商: Paraglyph
- 出版日期: 2005-12-22
- 定價: $1,200
- 售價: 2.5 折 $299
- 語言: 英文
- 頁數: 600
- 裝訂: Paperback
- ISBN: 1933097000
- ISBN-13: 9781933097008
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work.
This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.
商品描述(中文翻譯)
**描述**
大多數關於遊戲設計和開發的書籍都將這個主題視為設計師在真空中工作。然而在現實世界中,遊戲設計幾乎總是需要在時間、金錢、硬體和軟體限制、市場問題、銷售潛力以及其他挑戰的約束下進行。任何將這視為機會而非問題的人,都可以學會創造出令人興奮且真正原創的作品,並取得高度成功。遊戲設計的“完整”方法就是深入實際,揭示現實世界的約束和問題,並提供真正有效的設計解決方案。
這本高度實用且資訊豐富的指南顯示,設計成功的遊戲涉及關鍵因素,例如:當遊戲基於電影、書籍或電視節目時,如何為授權設計;如何為具有重大限制的技術設計,例如有限的記憶體、更小的顯示器和有限的 CPU 容量;如何創造引人入勝且真正吸引玩家的設計;以及如何發現並利用引領行業的關鍵設計趨勢。沒有其他書籍像《Game Design Complete》一樣,將當今頂尖思想家的驚人洞察力結合在一起,涵蓋設計獨特角色、處理奇特且具挑戰性的環境(如火星或北極)、圍繞名人設計遊戲、設計出色的品牌遊戲、針對不同人口統計設計等主題,還有更多。在整本書中,充滿了與設計相關的戰爭故事、技巧和真正有效的技術。
