Game Testing: All in One (3RD ed.)

Charles P. Schultz, Robert Denton Bryant

買這商品的人也買了...

相關主題

商品描述

An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Features:

*Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices
* Includes a new chapter on Exploratory Testing
* Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development
* Demonstrates methods and tools for tracking and managing game testing progress and game quality
* Features a companion DVD with templates, resources, and projects from the book

On the DVD:

*Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects
*All images from the text (including 4-color screenshots)
*FIFA video from a project in the book

商品描述(中文翻譯)

這本暢銷書的最新版本《遊戲測試全攻略 2/E》為讀者提供了對遊戲軟體進行嚴格測試的理由,以及遊戲測試和測試人員在遊戲開發過程中的角色,實際應用於遊戲測試的工具知識,遊戲測試人員的角色和責任,以及確定遊戲品質和測試進度的衡量標準。本書以實際遊戲情境逐步引導讀者進行測試設計和其他品質保證方法。書中包含了最新主機遊戲和最新一批觸控、手機和社交遊戲的內容。附帶的DVD包含了書中示例所使用的工具,以及其他資源,如測試表格範本和通用流程圖,可快速開展任何遊戲測試項目。每章包含問題和練習,使本書適合課堂使用,也可作為個人學習或參考工具。

特點:

*使用各種遊戲標題和類型,包括社交網絡遊戲、利用音樂和動作控制器的遊戲,以及手機觸控遊戲
*新增一章關於探索性測試
*提供基於實際遊戲的測試方法教程,並附帶讀者可用於個人或專業發展的工具
*演示追蹤和管理遊戲測試進度和品質的方法和工具
*附帶DVD,包含書中的範本、資源和項目

DVD內容:

*包含書中示例所使用的工具,以及其他資源,如測試表格範本和通用流程圖,可用於個人或團體項目
*所有文字圖片(包括彩色截圖)
*書中項目的FIFA視頻