Conceptual Models: Core to the Design of Interactive Applications
暫譯: 概念模型:互動應用程式設計的核心

Johnson, Jeff, Henderson, Austin

  • 出版商: Springer
  • 出版日期: 2025-04-28
  • 售價: $1,690
  • 貴賓價: 9.5$1,606
  • 語言: 英文
  • 頁數: 140
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3031508548
  • ISBN-13: 9783031508547
  • 海外代購書籍(需單獨結帳)

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商品描述

This book presents readers with an exploration of the concept of Conceptual Models and argues that they are core to achieving good design of interactive applications that are easy, effective, and enjoyable to use. The authors' years of experience helping companies create interactive software applications revealed that interactive applications built without Conceptual Models generally result in fraught production processes and designs that are confusing and difficult to learn, remember, and use. Instead, the book shows that Conceptual Models can be a central link between the elements involved in the use of interactive applications: people's tasks (domains), their plans for performing those tasks, the use of applications in the plans, the conceptual structure of applications, the presentation of the conceptual model (i.e., the user interface), the terms used to describe it, its implementation, and the learning that people must do to use the application. Readers will learn how putting a Conceptual Model at the core of the design and development process can pay rich dividends: designs are simpler, more coherent, and better aligned with users' tasks; unnecessary features are avoided; documentation is easier, development is faster and cheaper; customer uptake is improved; and the need for training and customer support is reduced.
To support its use in instruction, this second edition has been revised to explain the history and theoretical context of conceptual modeling using a consistent vocabulary, describe the structure of conceptual models, provide more current and more complete examples, explain how conceptual models fit into design and development, and further summarize the benefits of conceptual modeling.

In addition, this book:

  • Teaches users how to implement conceptual modelling in their interaction design workflow
  • Offers UX designers useful tools and practices starting from application concepts and task-flow design
  • Provides theory as well as practical experience of real-world interface design


商品描述(中文翻譯)

本書向讀者探討概念模型(Conceptual Models)的概念,並主張它們是實現易於使用、有效且愉悅的互動應用程式良好設計的核心。作者多年來幫助公司創建互動軟體應用程式的經驗顯示,沒有概念模型的互動應用程式通常會導致生產過程困難,設計混亂且難以學習、記憶和使用。相反,本書顯示概念模型可以成為使用互動應用程式中涉及元素之間的核心連結:人們的任務(領域)、他們執行這些任務的計劃、在計劃中使用應用程式、應用程式的概念結構、概念模型的呈現(即用戶介面)、描述它的術語、其實現,以及人們為使用應用程式所需的學習。讀者將學習如何將概念模型置於設計和開發過程的核心,從而獲得豐厚的回報:設計更簡單、更一致,與用戶的任務更好地對齊;避免不必要的功能;文檔更易於編寫,開發更快速且成本更低;客戶接受度提高;以及對培訓和客戶支持的需求減少。

為了支持其在教學中的使用,本書第二版已進行修訂,以解釋概念建模的歷史和理論背景,使用一致的詞彙描述概念模型的結構,提供更當前和更完整的範例,解釋概念模型如何融入設計和開發,並進一步總結概念建模的好處。

此外,本書:
- 教導用戶如何在其互動設計工作流程中實施概念建模
- 為UX設計師提供從應用概念和任務流程設計開始的有用工具和實踐
- 提供理論以及真實世界介面設計的實踐經驗

作者簡介

Jeff Johnson is President and Principal Consultant at Wiser Usability, a consulting firm specializing in elder usability and accessibility. He has worked in the field of Human-Computer Interaction since 1978. After earning B.A. and Ph.D. degrees from Yale and Stanford Universities, he worked as a user-interface designer and implementer, engineer manager, usability tester, and researcher at Cromemco, Xerox, US West, Hewlett-Packard Labs, and Sun Microsystems. He has taught at Stanford University and Mills College, and in 2006 was an Erskine Teaching Fellow at the University of Canterbury in Christchurch New Zealand. He has published numerous articles and book chapters on a variety of topics in Human-Computer Interaction and the impact of technology on society. He frequently gives talks and tutorials at conferences and companies on usability and user-interface design. His previous books are: GUI Bloopers: Donâ (TM)ts and Dos for Software Developers and Web Designers (2000), Web Bloopers: 60 Common Design Mistakes and How to Avoid Them (2003), GUI Bloopers 2.0: Common User Interface Design Donâ (TM)ts and Dos(2007), and Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules(2010).
Austin Henderson's 45-year career in Human-Computer Interaction includes user interface research and architecture at MIT's Lincoln Laboratory, Bolt Beranek and Newman, Xerox Research (both PARC and EuroPARC), Apple Computer, and Pitney Bowes, as well as strategic industrial design with Fitch and his own Rivendel Consulting & Design. Austin has built both commercial and research applications in many domains including manufacturing, programming languages, air traffic control, electronic mail (Hermes), user interface design tools (Trillium), workspace management (Rooms, Buttons), distributed collaboration (MediaSpace), and user-evolvable systems (Tailorable - ""design continued in use,"" Pliant - ""designing for the unanticipated"" and ""scalable conversations""). These applications, and their development with users, have grounded his analytical work, which has included the nature of computation-based socio-technical systems, the interaction of people with the technology in those systems, and the practices and tools of their development. The primary goal of his work has been to better meet user needs, both by improving system development to better anticipate those needs, and by broadening system capability to enable users themselves to better respond to unanticipated needs when they arise in a rich and changing world.

作者簡介(中文翻譯)

傑夫·約翰遜是Wiser Usability的總裁及首席顧問,該顧問公司專注於老年人可用性和無障礙設計。他自1978年以來一直在人機互動領域工作。傑夫在耶魯大學和史丹佛大學獲得學士和博士學位後,曾在Cromemco、Xerox、US West、惠普實驗室和Sun Microsystems擔任用戶介面設計師和實施者、工程經理、可用性測試員和研究員。他曾在史丹佛大學和米爾斯學院任教,並於2006年擔任紐西蘭基督城坎特伯雷大學的Erskine教學研究員。他在《人機互動》及技術對社會影響的各種主題上發表了大量文章和書籍章節。他經常在會議和公司中就可用性和用戶介面設計進行演講和教程。他的前幾本書包括:《GUI Bloopers: Don’ts and Dos for Software Developers and Web Designers》(2000年)、《Web Bloopers: 60 Common Design Mistakes and How to Avoid Them》(2003年)、《GUI Bloopers 2.0: Common User Interface Design Don’ts and Dos》(2007年)以及《Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules》(2010年)。
奧斯丁·亨德森在人機互動領域的45年職業生涯包括在麻省理工學院林肯實驗室、Bolt Beranek and Newman、Xerox Research(包括PARC和EuroPARC)、蘋果電腦和Pitney Bowes的用戶介面研究和架構,以及與Fitch和他自己的Rivendel Consulting & Design進行的戰略工業設計。奧斯丁在許多領域構建了商業和研究應用,包括製造、程式語言、空中交通管制、電子郵件(Hermes)、用戶介面設計工具(Trillium)、工作空間管理(Rooms, Buttons)、分散式協作(MediaSpace)和用戶可演變系統(Tailorable - “設計在使用中持續進行”,Pliant - “為未預期的情況設計”和“可擴展的對話”)。這些應用及其與用戶的開發為他的分析工作奠定了基礎,該工作包括基於計算的社會技術系統的性質、人在這些系統中與技術的互動,以及其開發的實踐和工具。他工作的主要目標是更好地滿足用戶需求,既通過改善系統開發以更好地預測這些需求,也通過擴大系統能力,使用戶能夠在豐富而不斷變化的世界中更好地應對出現的未預期需求。