Applications of Evolutionary Computation: 28th European Conference, Evoapplications 2025, Held as Part of Evostar 2025, Trieste, Italy, April 23-25, 2
暫譯: 進化計算的應用:第28屆歐洲會議,Evoapplications 2025,作為Evostar 2025的一部分,於2025年4月23日至25日在意大利的的里雅斯特舉行
García-Sánchez, Pablo, Hart, Emma, Thomson, Sarah L.
- 出版商: Springer
- 出版日期: 2025-04-23
- 售價: $3,270
- 貴賓價: 9.5 折 $3,107
- 語言: 英文
- 頁數: 576
- 裝訂: Quality Paper - also called trade paper
- ISBN: 3031900618
- ISBN-13: 9783031900617
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商品描述
This two-volume set, LNCS 15612 and 15613 constitutes the refereed proceedings of the 28th European Conference on Applications of Evolutionary Computation, EvoApplications 2025, held as part of EvoStar 2025, in Trieste, Italy, during April 23-25, 2025, and co-located with the EvoStar events, EvoCOP, EvoMUSART, and EuroGP.
The 50 full papers and 18 short papers presented in this book were carefully reviewed and selected from 104 submissions. These papers have been organized in the following topical sections:
Part I: EvoApplications.
Part II: Evolutionary machine learning; 30 years of particle swarm optimisation; Analysis of Evolutionary Computation Methods: Theory, Empirics, and Real-World Applications; Bio-inspired Algorithms for Green Computing and Sustainable Complex Systems; Computational Intelligence for Sustainability; EvoLLMs (Integrating Evolutionary Computing with Large Language Models (LLMs); Evolutionary Computation in Edge, Fog, and Cloud Computing; Evolutionary Computation in Image Analysis, Signal Processing, and Pattern Recognition; Machine Learning and AI in Digital Healthcare and Personalized Medicine; Soft Computing Applied to Games.
商品描述(中文翻譯)
這套兩卷本的書籍,LNCS 15612 和 15613,構成了第28屆歐洲進化計算應用會議(EvoApplications 2025)的經過審稿的會議論文集,該會議作為EvoStar 2025的一部分,於2025年4月23日至25日在意大利的的里雅斯特舉行,並與EvoStar活動EvoCOP、EvoMUSART和EuroGP同時舉行。
本書中呈現的50篇完整論文和18篇短文是從104篇提交的論文中經過仔細審核和選擇的。這些論文被組織在以下主題部分:
第一部分:EvoApplications。
第二部分:進化機器學習;粒子群優化的30年;進化計算方法的分析:理論、實證和實際應用;用於綠色計算和可持續複雜系統的生物啟發算法;可持續性的計算智能;EvoLLMs(將進化計算與大型語言模型(LLMs)整合);邊緣、雲端和霧計算中的進化計算;圖像分析、信號處理和模式識別中的進化計算;數位醫療和個人化醫學中的機器學習和人工智慧;應用於遊戲的軟計算。