Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
暫譯: 現實基礎設施:元宇宙故事、空間與身體
Hesselbein, Chris, Bory, Paolo
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商品描述
This open access book focuses on two dimensions of the development of the metaverse that are crucial to 'reality', namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into the ambit of metaversal projects. On the one hand, metaversal technologies are profoundly spatial in the sense that they render space in virtual form or overlay digital layers onto pre-existing physical spaces. On the other hand, metaversal technologies are directly geared towards the body in that they not only seek to extend or expand our embodied senses and emplace our bodies in virtual spaces, but they also seek to capture their behaviours and actions on a far more granular level. This can create new opportunities in terms of work, social interaction, and leisure, but can also open our bodies up to new, tech-driven interventions and control. Whether in the form of VR or AR, such technologies not only reproduce space but also rely on making spaces more legible and open to automated interventions. Taken together, the 'metaversification' of spaces and bodies gives rise to crucial questions about the goals and implications of metaversal developments by large technology companies and about the relationship between the developments of the metaverse and AI systems. Drawing on our combined background and expertise in Science and Technology Studies and the History of Media and Communication, we critically analyse the development of metaversal technologies and platforms by discussing a broad set of developments and examples from a wide range of technology and gaming companies. Written in clear, concise, and accessible language, and combining and applying novel theoretical frameworks and concepts to a currently emergent phenomenon, this book will find a large audience not only within academic and professional circles but also in popular culture.
商品描述(中文翻譯)
這本開放存取的書籍專注於「元宇宙」發展的兩個維度,這兩個維度對於「現實」至關重要,即空間性和具身性。元宇宙技術被認為會根本性地影響我們的空間和身體,這是社會現實構成的兩個核心方面。空間性和具身性都是世界建構的核心元素,正被納入元宇宙專案的範疇。一方面,元宇宙技術在空間上具有深刻的特性,因為它們以虛擬形式呈現空間或在現有的物理空間上疊加數位層。另一方面,元宇宙技術直接針對身體,因為它們不僅試圖延伸或擴展我們的具身感官,並將我們的身體置於虛擬空間中,還試圖在更細微的層面捕捉其行為和動作。這可以在工作、社交互動和休閒方面創造新的機會,但也可能使我們的身體面臨新的、技術驅動的干預和控制。無論是以虛擬實境(VR)還是擴增實境(AR)的形式,這些技術不僅重現空間,還依賴於使空間更具可讀性並開放給自動化干預。綜合來看,空間和身體的「元宇宙化」引發了關於大型科技公司元宇宙發展的目標和影響的關鍵問題,以及元宇宙的發展與人工智慧系統之間的關係。基於我們在科學與技術研究以及媒體與通信歷史方面的共同背景和專業知識,我們批判性地分析元宇宙技術和平台的發展,討論來自各種科技和遊戲公司的廣泛發展和範例。這本書以清晰、簡潔且易於理解的語言撰寫,結合並應用新穎的理論框架和概念於當前新興的現象,將吸引不僅限於學術和專業圈的廣大讀者,也會在流行文化中引起關注。