Choosing and Using Digital Games in the Classroom: A Practical Guide (Advances in Game-Based Learning)
暫譯: 在教室中選擇與使用數位遊戲:實用指南(遊戲導向學習進展)

Katrin Becker

  • 出版商: Springer
  • 出版日期: 2016-10-07
  • 售價: $4,370
  • 貴賓價: 9.5$4,152
  • 語言: 英文
  • 頁數: 411
  • 裝訂: Hardcover
  • ISBN: 3319122223
  • ISBN-13: 9783319122229
  • 海外代購書籍(需單獨結帳)

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商品描述

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

商品描述(中文翻譯)

本書深入概述了數位遊戲在教育中的應用,涵蓋從K-12到大學後教育的各個階段。首先回顧了遊戲在教育中的歷史及數位遊戲的背景,本書引導讀者了解各種嚴肅遊戲實施的方法,包括專注於玩家遊戲體驗觀點的魔法子彈模型(Magic Bullet Model)。本書還包括測量遊戲在教育中效果的方法,以及創建數位遊戲基礎學習課程計劃的指導。