Emotion in Games: Theory and Praxis (Socio-Affective Computing)

  • 出版商: Springer
  • 出版日期: 2018-04-22
  • 售價: $6,720
  • 貴賓價: 9.5$6,384
  • 語言: 英文
  • 頁數: 338
  • 裝訂: Paperback
  • ISBN: 3319823213
  • ISBN-13: 9783319823218
  • 下單後立即進貨 (約1週~2週)

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.