Three-Dimensional Television: Capture, Transmission, Display (Hardcover)
暫譯: 三維電視:捕捉、傳輸與顯示(精裝版)
Haldun M. Ozaktas, Levent Onural
- 出版商: Springer
- 出版日期: 2007-11-22
- 售價: $8,700
- 貴賓價: 9.5 折 $8,265
- 語言: 英文
- 頁數: 630
- 裝訂: Hardcover
- ISBN: 3540725318
- ISBN-13: 9783540725312
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相關分類:
數位影像處理 Digital-image
海外代購書籍(需單獨結帳)
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商品描述
Description
Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas.
3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging to display, and signal processing to communications. The scope of this book reflects this diversity: different chapters deal with different stages of an end-to-end 3DTV system such as capture, representation, coding, transmission, and display. Both autostereoscopic techniques which eliminate the need for special glasses and allow viewer movement, and holographic approaches which have the potential to provide the truest three-dimensional images, are covered. Some chapters discuss current research trends in 3DTV technology, while others address underlying topics.
This book, the condensed result of an extensive European project developing the future of 3D-Television, is essential to those with an interest in 3DTV-related research or applications, and also of interest to those who, while not directly working on 3DTV, work in areas which developments in 3DTV may touch, such as multimedia, computer games, virtual reality, medical imaging, and scientific simulation.
Written for:Academic and developing engineers and physicists
Keywords:
- Holography
- Interactive Multimedia
- Multi-View video
- Rendering
- dynamic scenes
商品描述(中文翻譯)
**描述**
光學技術和計算能力的進步使得逼真的3D電視(3DTV)越來越接近,這不僅在娛樂領域有潛在應用,還包括教育、科學研究、工業、醫學及其他許多領域。
3DTV需要整合多種關鍵技術,從計算到圖形、成像到顯示,以及信號處理到通信。本書的範疇反映了這種多樣性:不同的章節處理端到端3DTV系統的不同階段,如捕捉、表示、編碼、傳輸和顯示。本書涵蓋了自動立體技術,這種技術消除了對特殊眼鏡的需求並允許觀眾移動,以及全息方法,這些方法有潛力提供最真實的三維影像。一些章節討論了3DTV技術的當前研究趨勢,而其他章節則探討了基礎主題。
本書是開發未來3D電視的廣泛歐洲項目的精華,對於對3DTV相關研究或應用感興趣的人來說是必不可少的,對於那些雖然不直接從事3DTV工作,但在多媒體、電腦遊戲、虛擬現實、醫學成像和科學模擬等領域工作的專業人士也具有興趣。
**適合讀者:**
學術界及正在發展的工程師和物理學家
**關鍵詞:**
- 全息技術
- 互動多媒體
- 多視角視頻
- 渲染
- 動態場景
