Proceedings of the International Conference on Technology 4 Education 2024, Volume 2
暫譯: 2024年國際科技教育會議論文集,第2卷
Mishra, Shitanshu, Kothiyal, Aditi, Iyer, Sridhar
相關主題
商品描述
This is volume two of the proceedings from the International Conference on Technology 4 Education 2024 (T4E 2024), with each section consisting of distinct peer-reviewed research papers making original contributions to research and academia. This volume includes the remaining set of papers from the 'Original Research Track: Short Papers' category, along with papers categorized under the 'Experience Report Track: Short Papers.' This novel book pushes the boundaries of research and knowledge in the fields of education, educational technology, and the learning sciences. The main topics of this book are informed by these conference themes:
Theme 1: Development of technologies to support education
Theme 2: Understanding how people learn
Theme 3: Pedagogical strategies and interventions
Theme 4: Access, Scale and Sustainability
Theme 5: Culture and Technology
Theme 6: Out-of-School Learning, Informal Learning
Theme 7: Education for Sustainable Development Goals
Theme 8: Democracy, Technology and Education
This book serves as a valuable reference for researchers, teachers, students, developers, entrepreneurs, and practitioners who are widely interested in understanding how learning and teaching can be enhanced with technology, as well as new roles for technology in educational processes.
Readers who wish to read volume one of the proceedings can refer to 'Proceedings of the International Conference on Technology 4 Education 2024: Volume One.'
商品描述(中文翻譯)
這是《2024年國際教育科技會議(T4E 2024)》論文集的第二卷,每個部分由不同的經過同行評審的研究論文組成,對研究和學術界做出原創貢獻。本卷包括「原創研究專題:短篇論文」類別的剩餘論文,以及「經驗報告專題:短篇論文」類別的論文。這本新書推動了教育、教育科技和學習科學領域的研究和知識邊界。本書的主要主題受到以下會議主題的啟發:
主題 1:支持教育的技術發展
主題 2:理解人們如何學習
主題 3:教學策略和干預措施
主題 4:可及性、規模和可持續性
主題 5:文化與科技
主題 6:校外學習、非正式學習
主題 7:可持續發展目標的教育
主題 8:民主、科技與教育
本書對於研究人員、教師、學生、開發者、企業家和實務工作者來說,是一本寶貴的參考資料,這些人對於如何利用科技增強學習和教學,以及科技在教育過程中的新角色,廣泛感興趣。
希望閱讀論文集第一卷的讀者可以參考《2024年國際教育科技會議論文集:第一卷》。
作者簡介
Shitanshu Mishra is a learning and educational technology scientist with over 12 years of experience. He serves as the Chief of Digital Learning, AI, and IT at UNESCO's Category 1 institute, UNESCO MGIEP. He earned his Ph.D. from the Educational Technology department at IIT Bombay (Mumbai, India) and subsequently worked with the Computer Science department at Vanderbilt University (Nashville, USA) before joining UNESCO. His research spans areas such as Ethics of AI in Education and digital learning experiences for globally large-scale learners.
Aditi Kothiyal is an assistant teaching professor with the Department of Humanities and Social Sciences and the Center for Creative Learning (CCL) at IIT Gandhinagar (India). She obtained an MS in Electrical engineering from the Ohio State University and PhD in Educational Technology from IIT Bombay, and has several years of experience in the design and research of novel learning environments grounded in learning sciences and educational technology theory.
Sridhar Iyer has been a faculty member at IIT Bombay (India) since 1999. His research interests includes: Technology enhanced learning of disciplinary practices, Teacher use of educational technologies, and Computer science education research. He is also the President of the EdTech Society in India. Some development projects that that he has conceptualized and led are: (i) Computer Masti, a series of books for teaching-learning of Computers in schools. These products have seen more than 100K downloads from 120 countries. In 2016, Computer Masti was acquired by a company and the books are now being used in 1000 schools in India. (ii) Project OSCAR, a repository of 450 Interactive Visualizations for topics at the school and higher education levels. Sridhar Iyer received his BTech, MTech and PhD from the Department of Computer Science & Engineering at IIT Bombay.
Sameer Sahasrabudhe is a Professor of Practice (Design) at IIT Gandhinagar (India). He previously served as Director at the Educational Multimedia Research Centre, Pune, and as a Research Scientist at IIT Bombay. His research focuses on educational multimedia, visual design, and teacher professional development. He played a key role in developing the Learner-Centric MOOC (LCM) model and contributed to the IITBombayX MOOC platform. Sameer has created learner-centric MOOCs for platforms like IITBombayX, edX, and SWAYAM. He holds a PhD in Subject Communication, postgraduate diplomas in Distance Education and Animation Filmmaking, and a degree in Fine Arts.
Andreas Lingnau is a Professor of Computer Science at the German University of Applied Sciences (DHAW) in Potsdam, Germany. His research focuses on technology-enhanced learning, computer-supported collaborative learning (CSCL), and human-computer interaction. He has held research positions at the Leibniz Institute for Knowledge Media, the University of Strathclyde, KU Eichstätt-Ingolstadt, and Humboldt University in Berlin. Andreas also worked as an IT project leader in digital humanities at the Saxon Academy of Sciences in Leipzig and as a lecturer at Ruhr West University of Applied Sciences before becoming a professor in 2023.
Rita Kuo is an assistant professor in the Department of Computer Science, Utah Valley University (USA). Her research interests include e-learning, computerized adaptive testing, computerized item generation, cognitive theory, intelligent agent, mobile learning, and game-based learning. She was the Chair of IEEE Technical Community on Learning Technology (TCLT) between July 2023 and June 2025, the Vice Chair in EDI (Equity, Diversity & Inclusion) & Event between June 2021 and July 2023, and the Chair of Educational Gamification and Game-based Learning Special Interest Group in Asia-Pacific Society for Computers in Education (APSCE) between 2020 and 2021.
作者簡介(中文翻譯)
Shitanshu Mishra 是一位學習與教育科技科學家,擁有超過 12 年的經驗。他擔任聯合國教科文組織(UNESCO)第一類機構 UNESCO MGIEP 的數位學習、人工智慧和資訊科技主管。他在印度孟買的印度理工學院(IIT Bombay)教育科技系獲得博士學位,隨後在美國納什維爾的范德堡大學(Vanderbilt University)計算機科學系工作,然後加入聯合國教科文組織。他的研究範圍包括教育中人工智慧的倫理以及針對全球大規模學習者的數位學習體驗。
Aditi Kothiyal 是印度甘地納格爾印度理工學院(IIT Gandhinagar)人文與社會科學系及創意學習中心(CCL)的助理教學教授。她在俄亥俄州立大學獲得電機工程碩士學位,並在印度理工學院孟買獲得教育科技博士學位,擁有多年設計和研究基於學習科學和教育科技理論的新型學習環境的經驗。
Sridhar Iyer 自 1999 年以來一直是印度理工學院孟買的教職員。他的研究興趣包括:技術增強的學科實踐學習、教師使用教育科技以及計算機科學教育研究。他也是印度教育科技協會的會長。他構思並主導的一些開發項目包括:(i)Computer Masti,一系列用於學校計算機教學的書籍。這些產品在 120 個國家中已經有超過 10 萬次下載。2016 年,Computer Masti 被一家公司收購,這些書籍目前在印度的 1000 所學校中使用。(ii)Project OSCAR,一個包含 450 個互動視覺化的資料庫,涵蓋學校和高等教育層級的主題。Sridhar Iyer 在印度理工學院孟買的計算機科學與工程系獲得 BTech、MTech 和博士學位。
Sameer Sahasrabudhe 是印度甘地納格爾印度理工學院(IIT Gandhinagar)的實踐教授(設計)。他曾擔任印度浦那教育多媒體研究中心的主任,以及印度理工學院孟買的研究科學家。他的研究專注於教育多媒體、視覺設計和教師專業發展。他在開發以學習者為中心的 MOOC(LCM)模型方面發揮了關鍵作用,並為 IITBombayX MOOC 平台做出了貢獻。Sameer 為 IITBombayX、edX 和 SWAYAM 等平台創建了以學習者為中心的 MOOC。他擁有主題傳播的博士學位、遠程教育和動畫電影製作的研究生文憑,以及美術學位。
Andreas Lingnau 是德國波茨坦應用科技大學(DHAW)的計算機科學教授。他的研究專注於技術增強學習、計算機支持的協作學習(CSCL)和人機互動。他曾在萊布尼茨知識媒體研究所、斯特拉斯克萊德大學、KU Eichstätt-Ingolstadt 和柏林洪堡大學擔任研究職位。Andreas 也曾在萊比錫薩克森科學院的數位人文學科擔任 IT 項目負責人,並在魯爾西部應用科技大學擔任講師,直到 2023 年成為教授。
Rita Kuo 是美國猶他谷大學(Utah Valley University)計算機科學系的助理教授。她的研究興趣包括電子學習、計算機自適應測試、計算機題目生成、認知理論、智能代理、移動學習和基於遊戲的學習。她在 2023 年 7 月至 2025 年 6 月期間擔任 IEEE 學習技術技術社群(TCLT)主席,2021 年 6 月至 2023 年 7 月期間擔任 EDI(公平、多樣性與包容性)及活動的副主席,並在 2020 年至 2021 年期間擔任亞太計算機教育學會(APSCE)教育遊戲化和基於遊戲的學習特別興趣小組的主席。