Handbook of Sketch-Based Modeling for Engineering Design
暫譯: 工程設計草圖建模手冊
Company Pedro
- 出版商: World Scientific Pub
- 出版日期: 2026-06-04
- 售價: $6,460
- 貴賓價: 9.5 折 $6,137
- 語言: 英文
- 頁數: 440
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 9819825652
- ISBN-13: 9789819825653
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相關分類:
SketchUp
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商品描述
Handbook of Sketch-Based Modeling for Engineering Design offers a hands-on introduction to Sketch-Based Modeling (SBM) through the use of a custom software application called REFER, which is accessible on GitHub. It presents both a critical perspective on current trends and a constructive framework for developing the next-generation of hybrid SBM methods that combine human-like perceptual insight, classical rigor, and AI scalability.
Sketch-Based Modeling (SBM) can be placed at the intersection of two traditions: the classical approach, rooted in decades of accumulated computational and geometric expertise, and the artificial intelligence (AI) approach, powered by massive data and computing resources. Rather than competing, these paradigms can (and should) be used together in a complementary, synergistic manner.
Beyond practical instruction, the book discusses how procedural modeling, graph-based methods, and established CAD principles can inform the training of AI systems and provide a pathway toward more robust and scalable SBM solutions. Through concrete examples and source code discussions, readers are introduced to feature detection, deconstruction, and reconstruction of sketches into procedural 3D models, as well as the challenges of working with imperfect input and capturing design intent.
商品描述(中文翻譯)
《工程設計的草圖建模手冊》提供了一個實用的草圖建模(Sketch-Based Modeling, SBM)入門,透過一個名為 REFER 的自訂軟體應用程式,該應用程式可在 GitHub 上獲得。書中不僅對當前趨勢提供了批判性的觀點,還提出了一個建設性的框架,以發展下一代混合 SBM 方法,這些方法結合了類人感知洞察、經典的嚴謹性和人工智慧(AI)的可擴展性。
草圖建模(SBM)可以被視為兩種傳統的交匯點:一種是根植於數十年累積的計算和幾何專業知識的經典方法,另一種是由大量數據和計算資源驅動的人工智慧(AI)方法。這些範式並不是相互競爭的,而是可以(且應該)以互補和協同的方式一起使用。
除了實用的指導外,本書還討論了程序建模、基於圖形的方法以及既有 CAD 原則如何影響 AI 系統的訓練,並提供通往更穩健和可擴展的 SBM 解決方案的途徑。透過具體的範例和源代碼討論,讀者將了解特徵檢測、解構和重建草圖為程序化 3D 模型的過程,以及處理不完美輸入和捕捉設計意圖的挑戰。