Game Development with GPT-6 Astra and Blender 3D: Design, Model, Program, Animate, Test, Optimize, and Publish Your Own 3-Dimensional Games
暫譯: 使用 GPT-6 Astra 與 Blender 3D 開發遊戲:設計、建模、程式設計、動畫製作、測試、最佳化並發布您自己的 3D 遊戲
Oelberg, Andrew
- 出版商: Independently Published
- 出版日期: 2026-09-16
- 售價: $1,550
- 貴賓價: 9.5 折 $1,472
- 語言: 英文
- 頁數: 534
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798174842755
- ISBN-13: 9798174842755
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相關分類:
遊戲設計 Game-design、3D建模 3D-modeling、AI Coding
海外代購書籍(需單獨結帳)
相關主題
商品描述
What if you could turn your own game ideas into playable 3D experiences without getting overwhelmed by the technical side of development?
Game Development with GPT-6 Astra and Blender 3D is a practical, hands-on guide for creators who want to learn how to design, build, and publish their own 3D games using modern AI-assisted workflows.
Whether you are completely new to game development or an experienced creator looking to work faster, this book takes you through the process step by step, from your first concept to a finished, playable project.
What You Will LearnInside, you will discover how to:
- Develop and plan compelling 3D game concepts.
- Create characters, environments, and other assets with Blender 3D.
- Use GPT-6 Astra to assist with coding, planning, debugging, and problem-solving.
- Animate characters, objects, and gameplay elements.
- Test and refine your game before release.
- Optimize performance for smoother gameplay.
- Prepare and publish your finished 3D game.
Instead of piecing together information from countless tutorials and disconnected resources, you get a structured workflow that brings the major stages of game development together.
AI Meets 3D Game CreationWhat if you had an AI assistant available whenever you encountered a difficult programming problem, needed a development idea, or wanted to automate part of your workflow?
This book shows you how to integrate AI assistance into your creative process while using Blender 3D to build the visual worlds, characters, and assets that bring your ideas to life.
The goal is not to replace your creativity. It is to give you better tools for turning that creativity into something playable.
Who Is This Book For?This guide is ideal for:
- Aspiring game developers
- Indie game creators
- Students and beginners
- 3D artists and designers
- Programmers exploring game development
- Creators interested in AI-assisted workflows
You do not need to be an expert to get started. The book is designed to provide a clear and approachable path while introducing powerful techniques you can build on as your skills grow.
Turn Your Ideas Into GamesWhy leave your game ideas trapped in your imagination when you can learn how to build them into interactive 3D experiences?
From design and modeling to programming, animation, testing, optimization, and publishing, this book gives you a practical roadmap for navigating the complete game development process.
Learn the tools. Build the world. Program the experience. Bring your game to life.
商品描述(中文翻譯)
如果您能將自己的遊戲構想轉化為可遊玩的 3D 體驗,卻不必因開發的技術層面而感到不知所措,會是什麼樣子?
《使用 GPT-6 Astra 與 Blender 3D 開發遊戲》是一本實作導向的指南,專為希望運用現代 AI 輔助工作流程,學習設計、製作並發布自己的 3D 遊戲的創作者所編寫。
無論您是完全沒有遊戲開發經驗的新手,還是希望提升工作效率的資深創作者,本書都會帶您逐步完成整個流程,從最初的構想一路走到完成並可遊玩的專案。
您將學到什麼
本書將帶您了解如何:
• 發展並規劃引人入勝的 3D 遊戲概念。
• 使用 Blender 3D 建立角色、環境與其他資產。
• 使用 GPT-6 Astra 協助進行程式設計、規劃、除錯與問題解決。
• 製作角色、物件與遊戲元素的動畫。
• 在發布前測試並改進遊戲。
• 優化效能,讓遊戲運作更加流暢。
• 準備並發布完成的 3D 遊戲。
您不必從無數教學與零散資源中拼湊資訊,而是能取得一套結構化的工作流程,將遊戲開發的主要階段整合在一起。
AI 結合 3D 遊戲創作
如果每當您遇到棘手的程式設計問題、需要開發靈感,或想將部分工作流程自動化時,都有一位 AI 助手可以隨時提供協助,會是什麼樣子?
本書將示範如何把 AI 輔助整合到創作流程中,同時運用 Blender 3D 建立視覺世界、角色與資產,讓您的構想栩栩如生。
本書的目標不是取代您的創意,而是提供更好的工具,協助您將創意轉化為真正可遊玩的作品。
本書適合哪些讀者?
本指南非常適合:
• 有志成為遊戲開發者的人
• 獨立遊戲創作者
• 學生與初學者
• 3D 藝術家與設計師
• 探索遊戲開發的程式設計師
• 對 AI 輔助工作流程感興趣的創作者
您不需要成為專家才能開始。本書旨在提供清晰且容易上手的學習路徑,同時介紹能隨著技能提升而持續深入運用的強大技術。
將您的構想變成遊戲
既然您可以學習如何將遊戲構想製作成互動式 3D 體驗,為什麼要讓它們只能停留在想像中?
從設計、建模,到程式設計、動畫、測試、效能優化與發布,本書提供實用的藍圖,協助您掌握完整的遊戲開發流程。
學會使用工具。建構遊戲世界。編寫互動體驗。讓您的遊戲栩栩如生。