C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from Sc
暫譯: C++ 遊戲程式設計實務:透過真實專案建構互動遊戲,學習核心程式邏輯、記憶體管理與引擎系統
Hobson, Matthew L.
- 出版商: Independently Published
- 出版日期: 2026-06-28
- 售價: $1,110
- 貴賓價: 9.5 折 $1,054
- 語言: 英文
- 頁數: 194
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798184662749
- ISBN-13: 9798184662749
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相關分類:
C++ 程式語言、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
商品描述
C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from Scratch
Have you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games? Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.
This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.
You will not only write code-you will understand how and why it works inside a real-time environment.
Inside this book, you will gain practical experience in:
Designing and structuring a real-time game loop that controls all game behavior
Handling input systems for responsive and accurate player control
Managing memory and object lifecycles for bullets, enemies, and dynamic entities
Building collision detection systems for both simple and multi-object interactions
Implementing physics-based movement, including gravity and velocity control
Creating grid-based systems for structured games like Snake
Developing level progression, scoring, and win/lose logic
Integrating multiple systems into a unified mini game engine architecture
What makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.
By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.
If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step.
商品描述(中文翻譯)
《C++ 遊戲程式設計透過實際專案:在學習核心程式邏輯、記憶體處理和引擎系統的同時建立互動遊戲》
你是否曾經在將 C++ 基礎與實際遊戲開發連結時感到困惑,想知道像迴圈、記憶體、輸入和類別這些簡單概念是如何結合在一起形成真正的互動遊戲?許多學習者理解孤立的程式主題,但無法看到它們如何在實時運行的完整遊戲系統中運作。
本書通過將你帶入結構化的專案驅動遊戲開發,解決了這一差距,在這裡每個概念都是通過建立真正可運行的遊戲來學習的。你將不再是零散的課程,而是通過完整的系統來學習,例如 Pong、Snake、Breakout 和一個迷你射擊引擎,每個系統都經過精心設計,以加強你對真正遊戲引擎結構和執行方式的理解。
你不僅會編寫程式碼,還會理解它在實時環境中如何運作以及為什麼這樣運作。
在本書中,你將獲得實踐經驗,包括:
- 設計和結構化控制所有遊戲行為的實時遊戲迴圈
- 處理輸入系統以實現響應迅速且準確的玩家控制
- 管理子彈、敵人和動態實體的記憶體和物件生命週期
- 建立簡單和多物件互動的碰撞檢測系統
- 實現基於物理的運動,包括重力和速度控制
- 為像 Snake 這樣的結構化遊戲創建基於網格的系統
- 開發關卡進度、計分和勝負邏輯
- 將多個系統整合到統一的迷你遊戲引擎架構中
這種方法的強大之處在於專注於實際專案實施,而不是抽象的解釋。每一章都建立在前一章的基礎上,逐漸將你的思維從編寫程式碼片段轉變為設計完整的互動系統。
到本書結束時,你將能夠自信地結構和建立自己的 C++ 2D 遊戲系統,理解記憶體和狀態如何在遊戲引擎中流動,並設計超越初學者程式設計的可擴展邏輯。
如果你準備好從孤立學習 C++ 轉向在實際運行的遊戲開發系統中應用它,那麼這本書就是你的下一步。