C# and Unity for Beginners: Create Simple 2D Games Without Advanced Coding
暫譯: C# 與 Unity 入門:無需高級程式碼即可創建簡單的 2D 遊戲

Haagenrud, Thom

  • 出版商: Independently Published
  • 出版日期: 2026-07-15
  • 售價: $940
  • 貴賓價: 9.5$893
  • 語言: 英文
  • 頁數: 350
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798187380770
  • ISBN-13: 9798187380770
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

Do you want to make games in Unity but feel overwhelmed by the editor, C# scripts, components, prefabs, physics, animation, input systems, scenes, and build settings?

C# and Unity for Beginners is a practical, project-based guide to creating simple 2D games with Unity and C#. Written for beginners, students, hobbyists, designers, and new game developers, this book teaches game development through small mechanics, clear explanations, and three complete playable projects.

Instead of forcing you to learn C# in isolation or copy Unity steps without understanding them, this book teaches both together. Each programming concept appears when a game needs it: moving an object, reading input, spawning collectibles, detecting collisions, tracking health, updating score, controlling enemies, loading scenes, or building a playable version.

You will begin by understanding how digital games run, how Unity represents projects and scenes, and how GameObjects, components, scripts, assets, and prefabs work together. From there, you will install Unity, create a 2D project, write your first C# scripts, and gradually build the skills needed to create complete games.

Inside this practical guide, you will learn how to:

- Understand how a digital game receives input, updates behaviour, applies physics, and renders a result
- Work with Unity projects, scenes, GameObjects, components, assets, scripts, and prefabs
- Understand 2D space, world space, screen space, coordinates, and camera view
- Read input in scripts
- Move objects using Transform changes and Rigidbody2D
- Improve movement feel
- Plan an independent small game after finishing the book

The book builds your confidence in stages. Early chapters teach Unity and C# fundamentals through short mechanics. Middle chapters turn those mechanics into reusable 2D game systems: movement, physics, animation, tilemaps, enemies, health, scoring, interface, audio, and scene flow. Later chapters combine everything in three complete projects.

The three guided games give you a strong beginner portfolio foundation:

Sky Catcher teaches arcade movement, falling objects, spawning, catching, missing, health, score, time, interface, sound, and visual polish.

Clockwork Cavern teaches platform movement, jumping, animation, tilemap levels, camera follow, collectibles, hazards, enemies, checkpoints, respawning, interface, and audio.

Forest Relic teaches top-down movement, world construction, relic objectives, enemy pursuit, player health, area transitions, victory conditions, interface, audio, and complete adventure testing.

This book also teaches professional habits at beginner level. You will learn to use descriptive names, focused scripts, organized folders, reusable prefabs, Inspector references, backups, clean Console messages, small checkpoints, and careful testing. You will learn how to diagnose compiler errors, missing references, wrong scenes, physics problems, animation mistakes, UI issues, audio problems, and build failures without starting over.

No previous C# or Unity experience is required. You should be comfortable installing software, managing files, following detailed steps, and practising regularly. The code avoids advanced architecture and complicated algorithms so you can focus on the essential skills needed to make small, playable 2D games.

Whether you are a student, beginner programmer, hobby game creator, designer learning scripting, career changer, parent helping a child learn game development, or creative learner who wants to build games instead of only watching tutorials, this book gives you a clear route into Unity 2D development.

Stop opening Unity and wondering what to do next. Learn how to create simple 2D games with C#, build mechanics one step at a time, test your work, complete playable projects, and prepare your own beginner game portfolio.

商品描述(中文翻譯)

您想在 Unity 中製作遊戲,但對編輯器、C# 腳本、元件、預製件、物理、動畫、輸入系統、場景和建置設定感到不知所措嗎?

**C# 和 Unity 入門** 是一本實用的專案導向指南,旨在使用 Unity 和 C# 創建簡單的 2D 遊戲。這本書是為初學者、學生、愛好者、設計師和新手遊戲開發者撰寫的,通過小型機制、清晰的解釋和三個完整的可玩專案來教授遊戲開發。

這本書不會強迫您孤立地學習 C# 或在不理解的情況下複製 Unity 的步驟,而是將兩者結合在一起進行教學。每個程式設計概念在遊戲需要時出現:移動物體、讀取輸入、生成可收集物品、檢測碰撞、追蹤生命值、更新分數、控制敵人、加載場景或建立可玩版本。

您將首先了解數位遊戲如何運行,Unity 如何表示專案和場景,以及 GameObjects、元件、腳本、資產和預製件如何協同工作。接著,您將安裝 Unity,創建一個 2D 專案,編寫您的第一個 C# 腳本,並逐步建立創建完整遊戲所需的技能。

在這本實用指南中,您將學會如何:
- 理解數位遊戲如何接收輸入、更新行為、應用物理和渲染結果
- 使用 Unity 專案、場景、GameObjects、元件、資產、腳本和預製件
- 理解 2D 空間、世界空間、螢幕空間、座標和相機視圖
- 在腳本中讀取輸入
- 使用 Transform 變更和 Rigidbody2D 移動物體
- 改善移動的感覺
- 在完成本書後計劃一個獨立的小遊戲

這本書分階段建立您的信心。早期章節通過短小的機制教授 Unity 和 C# 基礎知識。中間章節將這些機制轉化為可重用的 2D 遊戲系統:移動、物理、動畫、磚塊地圖、敵人、生命值、計分、介面、音效和場景流程。後面的章節將所有內容結合在三個完整的專案中。

這三個指導遊戲為您提供了堅實的初學者作品集基礎:
**Sky Catcher** 教授街機移動、掉落物體、生成、捕捉、錯過、生命值、分數、時間、介面、聲音和視覺潤飾。

**Clockwork Cavern** 教授平台移動、跳躍、動畫、磚塊地圖關卡、相機跟隨、可收集物品、危險物、敵人、檢查點、重生、介面和音效。

**Forest Relic** 教授俯視移動、世界建構、遺物目標、敵人追擊、玩家生命值、區域過渡、勝利條件、介面、音效和完整的冒險測試。

這本書還在初學者層面教授專業習慣。您將學會使用描述性名稱、專注的腳本、組織良好的資料夾、可重用的預製件、檢查器參考、備份、乾淨的控制台訊息、小檢查點和仔細測試。您將學會如何診斷編譯器錯誤、缺失的參考、錯誤的場景、物理問題、動畫錯誤、UI 問題、音效問題和建置失敗,而無需重新開始。

不需要先前的 C# 或 Unity 經驗。您應該能夠舒適地安裝軟體、管理檔案、遵循詳細步驟並定期練習。這段程式碼避免了高級架構和複雜算法,讓您能專注於製作小型可玩 2D 遊戲所需的基本技能。

無論您是學生、初學者程式設計師、愛好遊戲創作者、學習腳本的設計師、職業轉換者、幫助孩子學習遊戲開發的家長,還是希望建立遊戲而不僅僅是觀看教程的創意學習者,這本書都為您提供了進入 Unity 2D 開發的清晰路徑。

停止打開 Unity 而不知該怎麼做。學習如何使用 C# 創建簡單的 2D 遊戲,逐步建立機制,測試您的作品,完成可玩專案,並準備自己的初學者遊戲作品集。