Unity 6.5 and C# 14 Game Programming Handbook: A Practical Guide to C# Programming, 2D and 3D Games, Physics, Animation, UI, Game Systems, and Complet
暫譯: Unity 6.5 與 C# 14 遊戲程式設計手冊:C# 程式設計、2D 與 3D 遊戲、物理、動畫、UI、遊戲系統與完整開發的實務指南

Beaumont, Pierce

  • 出版商: Independently Published
  • 出版日期: 2026-07-30
  • 售價: $1,110
  • 貴賓價: 9.5 折 $1,054
  • 語言: 英文
  • 頁數: 394
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798189838262
  • ISBN-13: 9798189838262
  • 相關分類: 遊戲引擎 Game-engine、C#
  • 海外代購書籍(需單獨結帳)

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商品描述

Modern game development is more accessible than ever, but creating polished, engaging games requires far more than learning a programming language or memorizing engine features. Unity 6.5 and C# 14 Game Programming Handbook provides a structured, hands-on approach to mastering Unity and C# together, helping you build a strong foundation in game programming while developing complete 2D and 3D games. Instead of isolated tutorials, you'll learn the principles, workflows, and development practices used to create maintainable, scalable, and interactive games.

Written as a practical, project-based handbook, this book combines modern C# programming with Unity's component-based architecture to help you understand not just how to build games, but why professional developers structure projects the way they do. Every concept builds naturally on the last, reinforcing essential skills through realistic examples, reusable systems, and complete game projects. The focus is on evergreen techniques that remain valuable as Unity evolves, making this a reliable reference for long-term learning and professional growth.

Whether you are taking your first steps into game development or transitioning from general programming to interactive applications, this book guides you through every major stage of creating games with Unity and C#. You'll learn how to write clean, organized C# code, navigate the Unity Editor efficiently, build responsive gameplay mechanics, work with physics and animation, create intuitive user interfaces, manage game data, debug and optimize projects, and publish complete playable games. By the end, you'll have the confidence and practical experience needed to design, develop, test, and deploy your own games.

Discover how to set up professional Unity projects, organize assets, and build efficient workflows. Learn modern C# programming through real game-development scenarios, create reusable scripts and gameplay systems, develop both 2D and 3D games, implement player movement, cameras, physics, collisions, animation, audio, and user interfaces, build health, scoring, checkpoints, collectibles, and progression systems, save player data, debug and profile applications, optimize performance, and prepare projects for deployment. Practical coding exercises and complete game projects reinforce every major concept while encouraging clean, maintainable development practices.

This book is designed for beginners, students, aspiring game developers, indie creators, hobbyists, software developers transitioning into game development, and anyone who wants a structured, practical introduction to Unity and C#. No prior Unity experience is required. Readers with basic programming knowledge will also benefit from the book's systematic progression from core concepts to complete game development.

Skip the frustration of piecing together outdated tutorials and disconnected online resources. With a carefully organized learning path, you'll progress from Unity fundamentals to complete game projects in a logical sequence that builds lasting skills, helping you spend more time creating games and less time searching for missing pieces.

If you're ready to transform your ideas into playable games, Unity 6.5 and C# 14 Game Programming Handbook is your practical guide from concept to completion. Build a solid foundation in Unity game development, strengthen your C# programming skills, create engaging 2D and 3D games, and develop the confidence to tackle increasingly ambitious projects. Start your game development journey today and take the first step toward building games you'll be proud to share.

商品描述(中文翻譯)

現代遊戲開發比以往更加容易入門,但要打造精緻且引人入勝的遊戲,遠不只是學會一種程式語言或記熟遊戲引擎功能而已。《Unity 6.5 and C# 14 Game Programming Handbook》提供結構化且實作導向的方法,協助你同時掌握 Unity 與 C#,在建立完整 2D 與 3D 遊戲的過程中,打下紮實的遊戲程式設計基礎。你不會只學到彼此孤立的教學範例,而是會理解用於打造易於維護、可擴充且具互動性遊戲的原則、工作流程與開發實務。

本書以實務與專案為導向,結合現代 C# 程式設計與 Unity 的元件式架構,協助你不只了解「如何」製作遊戲,也理解專業開發者「為什麼」要以特定方式組織專案。每個概念都會自然承接前一個概念,並透過貼近實務的範例、可重複使用的系統與完整遊戲專案,不斷強化重要技能。本書著重於即使 Unity 持續演進仍然具備價值的長久適用技術,適合作為長期學習與專業成長的可靠參考書。

無論你是剛踏入遊戲開發,或是想從一般程式設計轉向互動式應用程式,本書都會引導你完成使用 Unity 與 C# 製作遊戲的各個主要階段。你將學會撰寫整潔、有組織的 C# 程式碼、有效率地操作 Unity Editor、建立反應靈敏的遊戲機制、處理物理與動畫、打造直覺易用的使用者介面、管理遊戲資料、偵錯與最佳化專案,以及發布完整且可遊玩的遊戲。讀完本書後,你將具備設計、開發、測試與部署自己遊戲所需的信心與實務經驗。

了解如何設定專業的 Unity 專案、整理資產並建立高效率的工作流程。透過真實的遊戲開發情境學習現代 C# 程式設計,建立可重複使用的腳本與遊戲系統,開發 2D 與 3D 遊戲,實作玩家移動、攝影機、物理、碰撞、動畫、音效與使用者介面,打造生命值、計分、檢查點、可收集物品與遊戲進度系統,儲存玩家資料,對應用程式進行偵錯與效能分析、最佳化效能,並為部署做好專案準備。實作練習與完整遊戲專案會強化每個重要概念,同時培養整潔且易於維護的開發習慣。

本書適合初學者、學生、有志成為遊戲開發者的人、獨立遊戲創作者、興趣愛好者、想轉入遊戲開發領域的軟體開發者,以及任何想以結構化且實務導向方式認識 Unity 與 C# 的讀者。不需要具備 Unity 使用經驗。擁有基礎程式設計知識的讀者,也能從本書循序漸進地由核心概念學習到完整遊戲開發,獲得充分收穫。

不必再苦惱於拼湊過時的教學內容與彼此零散的線上資源。透過精心規劃的學習路徑,你將按照合理的順序,從 Unity 基礎一路進展到完整遊戲專案,逐步建立能長久受用的技能,將更多時間投入遊戲創作,而不是花時間尋找缺少的內容。

如果你已準備好將創意轉化為可遊玩的遊戲,《Unity 6.5 and C# 14 Game Programming Handbook》就是你從概念走向完成的實用指南。建立穩固的 Unity 遊戲開發基礎,強化 C# 程式設計能力,創作引人入勝的 2D 與 3D 遊戲,並培養迎接更具挑戰性專案的信心。今天就開始你的遊戲開發旅程,踏出打造值得分享之遊戲的第一步。