Mastering Game Animation with C++: Build Real-Time, Fluid, and Responsive Animation Systems in C++ for Modern Game Engines
暫譯: 精通遊戲動畫與 C++:為現代遊戲引擎構建即時、流暢且響應迅速的動畫系統
Nordman, Jeffrey
- 出版商: Independently Published
- 出版日期: 2025-06-17
- 售價: $990
- 貴賓價: 9.5 折 $941
- 語言: 英文
- 頁數: 214
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798288461408
- ISBN-13: 9798288461408
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相關分類:
C++ 程式語言、遊戲引擎 Game-engine、遊戲開發設計
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商品描述
Mastering Game Animation with C++
Build Real-Time, Fluid, and Responsive Animation Systems in C++ for Modern Game Engines Mastering Game Animation with C++ gives you everything you need to design and implement professional animation systems from the ground up. Written for game developers who want deep control and high performance, this guide takes you step by step through the core building blocks of real-time animation-from skeletal rigging and state machines to inverse kinematics, procedural motion, and blending logic. You'll learn how to write clean, efficient, and modular C++ code that supports responsive character movement, animation event handling, and integration with physics and rendering pipelines. With a strong emphasis on practical implementation, the book offers real-world examples, complete code listings, and solid guidance on performance, debugging, and system architecture. Every topic is explained clearly, with a focus on helping you build animation systems that work reliably in actual gameplay environments. Whether you're working with your own engine or integrating into existing ones like Unreal or Unity's native C++ layers, this book prepares you to create fluid animation workflows that scale with your project. If you want to bring precision, realism, and responsiveness to your characters, this book will show you how to do it with confidence. Take full control of your animation pipeline-start mastering game animation with C++ today.
Build Real-Time, Fluid, and Responsive Animation Systems in C++ for Modern Game Engines Mastering Game Animation with C++ gives you everything you need to design and implement professional animation systems from the ground up. Written for game developers who want deep control and high performance, this guide takes you step by step through the core building blocks of real-time animation-from skeletal rigging and state machines to inverse kinematics, procedural motion, and blending logic. You'll learn how to write clean, efficient, and modular C++ code that supports responsive character movement, animation event handling, and integration with physics and rendering pipelines. With a strong emphasis on practical implementation, the book offers real-world examples, complete code listings, and solid guidance on performance, debugging, and system architecture. Every topic is explained clearly, with a focus on helping you build animation systems that work reliably in actual gameplay environments. Whether you're working with your own engine or integrating into existing ones like Unreal or Unity's native C++ layers, this book prepares you to create fluid animation workflows that scale with your project. If you want to bring precision, realism, and responsiveness to your characters, this book will show you how to do it with confidence. Take full control of your animation pipeline-start mastering game animation with C++ today.