Hands-On Unreal Engine 5 C++ Development for Game Developers: Create High-Fidelity, Blueprint-Free Games with Advanced Graphics and Physics
暫譯: 實作 Unreal Engine 5 C++ 遊戲開發:創建高保真、無藍圖的遊戲,具備先進的圖形和物理效果
Higgins, Morgan
- 出版商: Independently Published
- 出版日期: 2025-07-17
- 售價: $1,010
- 貴賓價: 9.5 折 $960
- 語言: 英文
- 頁數: 198
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798292873624
- ISBN-13: 9798292873624
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相關分類:
Unreal
海外代購書籍(需單獨結帳)
相關主題
商品描述
What if you could build stunning, high-performance Unreal Engine 5 games entirely in C++, free from Blueprint limitations?
Hands-On Unreal Engine 5 C++ Development for Game Developers is your end-to-end guide to mastering modern game development using UE5's powerful native toolset. Designed for professionals and experienced hobbyists alike, this book delivers a real-world, code-first workflow that puts complete control back into your hands-so you can build scalable, graphics-intensive, physics-driven games that are production-ready from the ground up.
Skip the scripting crutches. Learn to command every system-rendering, AI, input, animation, physics, multiplayer, and UI-using structured C++ techniques that reflect best practices in AAA studios.
Inside, you'll learn how to:
Configure UE5 projects and toolchains with full native C++ support
Build responsive gameplay systems using Actors, Components, and Controllers
Leverage Nanite, Lumen, Chaos Physics, and MetaSounds through real, working C++ code
Develop efficient multiplayer systems with networking, replication, and server deployment
Design extensible UMG-based interfaces and robust inventory systems in code
Profile performance with Unreal Insights and optimize for both CPU and GPU
Automate builds, packaging, and CI/CD for professional-level pipelines
Each chapter is grounded in actionable techniques that scale-from solo developers targeting indie releases to teams working on complex multiplayer experiences.
Whether you're transitioning from Blueprint to code, switching from Unity or Godot, or refining your engine-side skills for more efficient production, this book will teach you how to harness UE5's full potential with precision and clarity.
Start building C++-driven, high-fidelity Unreal games today-purchase your copy now and take control of your development stack.
商品描述(中文翻譯)
如果您可以完全使用 C++ 建立驚人的高效能 Unreal Engine 5 遊戲,而不受 Blueprint 限制,會怎樣呢?
實作 Unreal Engine 5 C++ 開發指南 是您掌握使用 UE5 強大原生工具集進行現代遊戲開發的全方位指南。這本書專為專業人士和有經驗的愛好者設計,提供一個以實際代碼為主的工作流程,讓您重新掌控整個開發過程,從而構建可擴展的、圖形密集的、物理驅動的遊戲,並從基礎開始就具備生產就緒的能力。
跳過腳本的依賴。學習如何使用結構化的 C++ 技術來控制每個系統——渲染、AI、輸入、動畫、物理、多玩家和 UI——這些技術反映了 AAA 工作室的最佳實踐。
在書中,您將學習如何:
配置具有完整原生 C++ 支援的 UE5 專案和工具鏈
使用 Actors、Components 和 Controllers 建立響應式遊戲系統
通過實際的 C++ 代碼利用 Nanite、Lumen、Chaos Physics 和 MetaSounds
開發高效的多玩家系統,包括網路、複製和伺服器部署
在代碼中設計可擴展的基於 UMG 的介面和穩健的庫存系統
使用 Unreal Insights 進行性能分析,並針對 CPU 和 GPU 進行優化
自動化構建、打包和 CI/CD,以實現專業級的工作流程
每一章都基於可操作的技術,適用於從獨立開發者到處理複雜多玩家體驗的團隊。
無論您是從 Blueprint 轉向代碼、從 Unity 或 Godot 切換,還是為了更高效的生產而精煉您的引擎端技能,這本書都將教您如何精確而清晰地利用 UE5 的全部潛力。
今天就開始構建以 C++ 驅動的高保真 Unreal 遊戲——立即購買您的副本,掌控您的開發堆疊。