Godot GDScript Mastery for 2D & 3D Games: Build Stunning Games in Godot 4 with Step-by-Step Code and Real Projects
暫譯: Godot GDScript 精通:使用逐步代碼和實際項目在 Godot 4 中構建驚豔的 2D 和 3D 遊戲
Hernand, Curtis
- 出版商: Independently Published
- 出版日期: 2025-08-08
- 售價: $1,140
- 貴賓價: 9.5 折 $1,083
- 語言: 英文
- 頁數: 260
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798297071797
- ISBN-13: 9798297071797
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相關分類:
遊戲設計 Game-design
無法訂購
相關主題
商品描述
Godot 4 and GDScript Mastery
Build Real 2D and 3D Games Step by Step with Hands-On Projects and Complete Code Examples
Build real games, not empty prototypes.
Godot 4 and GDScript give you everything you need to design, code, and publish professional-quality 2D and 3D games. This book shows you how through clear, project-based lessons that take you from setup to release.
You will start by learning how Godot's scene system, nodes, and interface work. Then you'll move into GDScript fundamentals, input handling, collisions, animation, and full game builds. Each chapter gives you working code, explained line by line, and a playable result you can test immediately.
Every project teaches a new system or mechanic you will reuse in future games-HUDs, score tracking, physics, AI, audio, and menus. By the end, you will know how to organize projects, manage assets, write efficient scripts, and export your games for Windows, macOS, Linux, web, and mobile.
What You'll Learn
Understand Godot 4's editor, node, and scene workflow
Write clean GDScript for 2D and 3D game logic
Build complete games from movement to camera control
Create HUDs, score systems, and health bars
Use Tilemaps to design and manage levels
Implement physics, collisions, and enemy AI
Add sound, particle effects, and visual polish
Package and export your finished projects
Why This Book Works
Every chapter delivers a working example. You will learn by building, testing, and improving real code-not by following isolated snippets. The approach is structured but practical, helping you master the full pipeline from empty scene to finished game.
Who This Book Is For
Beginners starting their first Godot project
Developers moving from Unity, Unreal, or GameMaker
Indie creators ready to publish 2D or 3D games
Stop switching between tutorials. Learn the full development process with a single, complete guide.
With Godot 4 and GDScript Mastery, your first finished game is only one project away.
商品描述(中文翻譯)
**Godot 4 與 GDScript 精通**
**逐步建立真實的 2D 和 3D 遊戲,配合實作專案和完整的程式碼範例**
建立真實的遊戲,而非空洞的原型。
Godot 4 和 GDScript 提供您設計、編碼和發佈專業品質 2D 和 3D 遊戲所需的一切。本書透過清晰的專案導向課程,指導您從設置到發佈的過程。
您將首先學習 Godot 的場景系統、節點和介面的運作方式。接著,您將進入 GDScript 的基礎知識、輸入處理、碰撞、動畫和完整的遊戲構建。每一章都提供可運行的程式碼,逐行解釋,並且您可以立即測試可玩的結果。
每個專案都教您一個新的系統或機制,您將在未來的遊戲中重複使用——HUD、計分系統、物理、AI、音效和選單。到最後,您將知道如何組織專案、管理資源、編寫高效的腳本,並將您的遊戲匯出到 Windows、macOS、Linux、網頁和行動裝置。
**您將學到的內容**
- 了解 Godot 4 的編輯器、節點和場景工作流程
- 為 2D 和 3D 遊戲邏輯編寫乾淨的 GDScript
- 從移動到相機控制構建完整的遊戲
- 創建 HUD、計分系統和生命值條
- 使用 Tilemaps 設計和管理關卡
- 實現物理、碰撞和敵人 AI
- 添加聲音、粒子效果和視覺潤飾
- 打包和匯出您的完成專案
**為什麼這本書有效**
每一章都提供一個可運行的範例。您將通過構建、測試和改進真實的程式碼來學習,而不是跟隨孤立的程式碼片段。這種方法結構化但實用,幫助您掌握從空場景到完成遊戲的整個流程。
**這本書適合誰**
- 初學者開始他們的第一個 Godot 專案
- 從 Unity、Unreal 或 GameMaker 轉移的開發者
- 準備發佈 2D 或 3D 遊戲的獨立創作者
停止在教程之間切換。用一本完整的指南學習完整的開發過程。
有了《Godot 4 與 GDScript 精通》,您的第一個完成遊戲只需一個專案的距離。