Advanced C++ Game Engine Systems: Design Patterns, ECS, Scripting, and Networking in C++
暫譯: 進階 C++ 遊戲引擎系統:設計模式、實體組件系統、腳本編寫與網路通訊
Thomas, Gareth
- 出版商: Independently Published
- 出版日期: 2025-08-09
- 售價: $1,360
- 貴賓價: 9.5 折 $1,292
- 語言: 英文
- 頁數: 374
- 裝訂: Quality Paper - also called trade paper
- ISBN: 9798297191679
- ISBN-13: 9798297191679
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Build Game Engines That Run Circles Around the Competition
Tired of "intro" books that never go deep?
This is the real C++ game engine playbook-packed with advanced systems, proven patterns, and hard-hitting techniques that separate hobby projects from professional-grade engines.
Inside you'll discover:
Blazing-fast ECS frameworks that scale effortlessly
Lightning-quick scripting integration for flexible gameplay
Smooth animation systems and bulletproof scene management
Multiplayer networking with rock-solid sync and anti-cheat
Pro-level debugging & profiling to crush performance bottlenecks
Cross-platform deployment without the headaches
If you want to ship faster, scale bigger, and keep your players hooked, this is your edge.
Stop tinkering. Start building.
Your engine. Your rules. Your breakthrough.
商品描述(中文翻譯)
打造超越競爭對手的遊戲引擎
厭倦了那些從未深入的「入門」書籍嗎?
這是一本真正的 C++ 遊戲引擎手冊,內含先進系統、經過驗證的模式和強而有力的技術,讓業餘項目與專業級引擎之間有了明顯的區別。
在這本書中,您將發現:
快速的 ECS 框架,輕鬆擴展
閃電般的腳本整合,實現靈活的遊戲玩法
流暢的動畫系統和堅如磐石的場景管理
穩固的多人網路,具備可靠的同步和防作弊功能
專業級的除錯與性能分析,消除性能瓶頸
無痛的跨平台部署
如果您想更快地發佈、更大規模地擴展,並讓玩家保持興趣,這將是您的優勢。
停止調整。開始建設。
您的引擎。您的規則。您的突破。