UX for Xr: User Experience Design and Strategies for Immersive Technologies
暫譯: XR 的 UX:沉浸式技術的用戶體驗設計與策略

Hillmann, Cornel

  • 出版商: Apress
  • 出版日期: 2026-01-01
  • 售價: $1,710
  • 貴賓價: 9.5$1,625
  • 語言: 英文
  • 頁數: 383
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868815904
  • ISBN-13: 9798868815904
  • 相關分類: 使用者經驗 UX
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

UX for XR defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

This new edition has been fully updated with new cases studies and examples and explores new developments relating to Apple Vision Pro, the new paradigm of Mixed Reality HMDs and includes brand new chapters on spatial computing and AI applications to XR.

You Will:

    Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space
This is for:

UX designers, consultants, and strategists; XR developers and media professionals

商品描述(中文翻譯)

擴展傳統數位平台至擴增實境(Extended Reality, XR)的新領域,需要考慮已建立的最佳實踐、新概念和慣例,以及從涉及行業領導者的案例研究中可以汲取的經驗教訓。透過觀察手持式擴增實境(AR)突破、虛擬實境(VR)成功案例以及開創性XR平台的實驗互動概念的實際範例,您將看到如何能夠繪製出一個用戶體驗(User Experience, UX)指導方針的框架,以應對未來的機會與挑戰。

《XR的UX》定義、識別並分析XR環境中的UX實踐,並回顧原型設計和XR用戶互動設計的技術與工具。您將針對體驗狀態和空間認知進行設計,使用已建立的UX關鍵績效指標,同時考慮社會動態、情感框架和更廣泛的行業背景。

本新版本已全面更新,包含新的案例研究和範例,並探討與Apple Vision Pro相關的新發展、混合實境頭戴顯示器(HMDs)的新範式,並新增有關空間計算和AI應用於XR的章節。

您將:
- 探索設計XR的挑戰與機會
- 了解空間互動如何徹底改變人機互動
- 檢視超越螢幕的感官輸入與互動
- 使用3D互動設計,建立強大的3D用戶體驗
- 理解情感豐富的用戶體驗所需的VR和擴增實境基本知識
- 應用UX研究技術於XR領域

這本書適合:
UX設計師、顧問和策略師;XR開發者和媒體專業人士

作者簡介

Cornel Hillmann is a CG Artist & XR Designer with over 25 years of experience in the media, entertainment, advertising and design industry and has written two successful design books Unreal for Mobile and Standalone VR and UX for XR (Apress, New York).

The focus of Cornel's work has been on digital storytelling and interactive design for innovative digital products with a specialization in Extended Reality (XR). On the side, he writes for Digital Production magazine, gives guest lectures (at, e.g., University of Applied Sciences Graubünden and The Interaction Design Foundation [IxDF]), and is a member of the study advisory board of the XR Learning Platform Circuit Stream, Canada, since 2022

作者簡介(中文翻譯)

Cornel Hillmann 是一位擁有超過 25 年媒體、娛樂、廣告和設計行業經驗的 CG 藝術家與 XR 設計師,並且撰寫了兩本成功的設計書籍 Unreal for Mobile and Standalone VRUX for XR(Apress, New York)。

Cornel 的工作重點在於數位敘事和互動設計,專注於創新的數位產品,並專精於擴增實境(Extended Reality, XR)。此外,他為《Digital Production》雜誌撰寫文章,並在例如格勞賓登應用科技大學(University of Applied Sciences Graubünden)和互動設計基金會(The Interaction Design Foundation, IxDF)等地進行客座講座,自 2022 年以來,他也是加拿大 XR 學習平台 Circuit Stream 的學習諮詢委員會成員。