UML: A Beginner's Guide (Paperback)

Jason T. Roff

  • 出版商: McGraw-Hill Education
  • 出版日期: 2003-01-09
  • 售價: $1,160
  • 貴賓價: 9.5$1,102
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 0072224606
  • ISBN-13: 9780072224603
  • 相關分類: UML
  • 立即出貨 (庫存 < 3)



Essential Skills--Made Easy!

With this learning tool, you can read, model, and use the Unified Modeling Language (UML) for software design, analysis, and development. Follow the proven Beginners Guide pedagogy and learn to graphically represent your software ideas in order to create a well-structured and more stable product. Discover use-case diagrams and object-oriented concepts in the design and analysis of your software. Reduce development time by creating proper design and architectural documents. Understand activity, sequence, and class diagrams, and check system architecture with integration diagrams. Whether you are a programmer, engineer, software developer, software architect, or computer science student, start using UML today with help from this essential learning guide.

Designed for Easy Learning:

  • Modules--Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
  • Critical Skills--Each module opens with the specific skills covered in the module
  • Mastery Checks--End-of-module reviews test knowledge using short-answer, multiple-choice, and fill-in-the-blank questions
  • Ask the Experts--Q&A sections throughout are filled with bonus information and helpful tips
  • Progress Checks--Quick self-assessment sections check your progress
  • Projects--Practical exercises show how to apply the critical skills learned in each module


    1: UML Fundamentals
    2: Use Case Diagrams
    3: Introduction to Object-Oriented Design
    4: Workflow Modeling with Activity Diagrams
    5: Modeling Behavior with Sequence Diagrams
    6: Defining Domain Models Using Class Diagrams
    7: Collaboration Diagrams
    8: Further Explanation of Class Diagrams
    9: Further Explanation of Sequence Diagramming
    10: Modeling Behavior with Statechart Diagrams
    11: Architecting with Implementation Diagrams
    12: Using the Object Constraint Language
    A: Answers to Mastery Checks