Character Design for Mobile Devices (Paperback)
暫譯: 行動裝置角色設計
Lawrence Wright (NFGMan)
- 出版商: Focal Press
- 出版日期: 2006-06-30
- 定價: $1,600
- 售價: 8.0 折 $1,280
- 語言: 英文
- 頁數: 192
- 裝訂: Paperback
- ISBN: 0240808088
- ISBN-13: 9780240808086
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics?explaining the significance of the changes we?ve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.
Table of Contents
What is Pixel Art?; Milestones in Art; Pixel Artists; Designing Game Sprites; Creativity vs. Compromise: Matching Art to Technology; Retro Futures; Icon and Smiley Design; Graphics for Mobile Devices; 3D Art and Future Content
商品描述(中文翻譯)
描述
手機和便攜式遊戲主機上的移動遊戲是一個龐大的商業領域,許多角色已成為設計圖標。然而,這些小螢幕的物理限制以及不同遊戲平台的技術挑戰,意味著設計師必須成為僅用幾個光點創造角色的專家。為這些設備創作藝術作品的過程與為高度複雜的3D遊戲創作藝術作品的過程截然不同。像素藝術與為3D遊戲創作的藝術之間的差異有兩個方面:必須解決的實際考量以及美學考量。本書將涵蓋這兩個主題,並探討遊戲圖形的演變,解釋我們在遊戲藝術中所見變化的意義,以及從過去成功的圖標和圖形中可以學到什麼。《移動設備角色設計》將探討設計角色時僅用幾個像素所面臨的技術、靈感、技術和創意挑戰。
目錄
什麼是像素藝術?;藝術的里程碑;像素藝術家;設計遊戲精靈;創意與妥協:藝術與技術的匹配;復古未來;圖標和表情符號設計;移動設備的圖形;3D藝術和未來內容
