Character Design for Mobile Devices (Paperback)

Lawrence Wright (NFGMan)

  • 出版商: Focal Press
  • 出版日期: 2006-06-30
  • 定價: $1,600
  • 售價: 8.0$1,280
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Paperback
  • ISBN: 0240808088
  • ISBN-13: 9780240808086
  • 立即出貨(限量) (庫存=9)

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商品描述

Description

Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics?explaining the significance of the changes we?ve seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal.

 

Table of Contents

What is Pixel Art?; Milestones in Art; Pixel Artists; Designing Game Sprites; Creativity vs. Compromise: Matching Art to Technology; Retro Futures; Icon and Smiley Design; Graphics for Mobile Devices; 3D Art and Future Content

商品描述(中文翻譯)

描述

手機和便攜式遊戲機上的手機遊戲是一個巨大的業務,許多角色已成為設計圖標。然而,這些小屏幕的物理限制以及不同遊戲平台的技術挑戰意味著設計師必須成為只有幾個光點的角色創作專家。為這些設備創作藝術是一個完全不同的過程,與為高度複雜的3D遊戲創作藝術時使用的過程不同。像素藝術和為3D遊戲創作的藝術之間的差異有兩個方面:必須解決實際考慮因素以及審美考慮因素。本書將涵蓋這兩個主題,並探討遊戲圖形的演變,解釋遊戲藝術變化的重要性以及我們可以從過去成功的圖標和圖形中學到的知識。《移動設備角色設計》將探討設計只有幾個像素的角色所面臨的技術、靈感、技術和創作挑戰。

目錄

什麼是像素藝術?;藝術里程碑;像素藝術家;設計遊戲精靈;創造力與妥協:將藝術與技術相匹配;復古未來;圖標和笑臉設計;移動設備圖形;3D藝術和未來內容