Bounce: Balls, Walls, and Bodies in Gaming and Play
暫譯: 彈跳:遊戲與遊玩的球體、牆壁與身體

Wing, Carlin

  • 出版商: MIT
  • 出版日期: 2026-01-20
  • 售價: $2,410
  • 貴賓價: 9.5$2,290
  • 語言: 英文
  • 頁數: 316
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 026255321X
  • ISBN-13: 9780262553216
  • 尚未上市,無法訂購

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商品描述

A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games.

Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book's focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports.

The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle: ricochet in ancient tennis is set against modern tennis' true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art's FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games.

商品描述(中文翻譯)

一個生動且具洞察力的敘述,追溯了非電子與電子遊戲的歷史。

彈跳追隨著一系列彈跳的球,穿越非電子與電子遊戲的歷史,涵蓋了遊戲、運動的範疇,並進入物理學、材料科學、動畫和計算的領域。這本書專注於彈跳,避開了許多遊戲研究文獻中對遊戲的關注,並通過聚焦於一種對數千種實體和數位遊戲及運動至關重要的互動,擴展了遊戲歷史的範疇。

本書分為三個部分,介紹不同類型的彈跳,以探討球的問題、彈跳的虛擬性和有限的景觀:反彈在古代網球中與現代網球的真實彈跳形成對比;動畫中的壓縮與拉伸反映了電腦彈跳的;而電子藝術的FIFA電子遊戲系列中的彈跳感與中美洲遊戲的pok ta pok則詳細闡述了這兩個神話遊戲的對比立場。

作者簡介

Carlin Wing is Associate Professor of Media Studies at Scripps College. She is coeditor of The Techno-Galactic Guide to Software Observation and EA Sports FIFA: Feeling the Game.

作者簡介(中文翻譯)

Carlin Wing 是斯克里普斯學院媒體研究的副教授。她是《The Techno-Galactic Guide to Software Observation》和《EA Sports FIFA: Feeling the Game》的共同編輯。

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