Game AI Pro 360: Guide to Architecture
            
暫譯: 遊戲人工智慧專業360:架構指南
        
        Rabin, Steve
- 出版商: CRC
- 出版日期: 2019-09-23
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 408
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367151049
- ISBN-13: 9780367151041
- 
    相關分類:
    
      遊戲設計 Game-design
 
- 
    其他版本:
    
      Game AI Pro 360: Guide to Architecture (Hardcover)
 
立即出貨 (庫存=1)
買這商品的人也買了...
- 
                
                   精通 Objective-C 程式設計, 5/e (Programming in Objective-C, 5/e) 精通 Objective-C 程式設計, 5/e (Programming in Objective-C, 5/e)$580$458
- 
                
                   Effective Objective-C 2.0 中文版-改善 iOS 與 OS X 程式的 52 個具體做法 (Effective Objective-C 2.0) Effective Objective-C 2.0 中文版-改善 iOS 與 OS X 程式的 52 個具體做法 (Effective Objective-C 2.0)$480$408
- 
                
                   $234自製搜尋引擎 $234自製搜尋引擎
- 
                
                   Cassandra 技術手冊, 2/e (Cassandra: The Definitive Guide, 2/e) Cassandra 技術手冊, 2/e (Cassandra: The Definitive Guide, 2/e)$580$458
- 
                
                   GPU Pro 360 Guide to Geometry Manipulation GPU Pro 360 Guide to Geometry Manipulation$2,100$1,995
- 
                
                   GPU PRO 360 Guide to GPGPU GPU PRO 360 Guide to GPGPU$2,200$2,090
- 
                
                   $354Nexus 規模化 Scrum 框架 (The Nexus Framework for Scaling Scrum: Continuously Delivering an Integrated Product with Multiple Scrum Teams) $354Nexus 規模化 Scrum 框架 (The Nexus Framework for Scaling Scrum: Continuously Delivering an Integrated Product with Multiple Scrum Teams)
- 
                
                   $768Jenkins 2 權威指南 (Jenkins 2: Up and Running: Evolve Your Deployment Pipeline for Next Generation Automation) $768Jenkins 2 權威指南 (Jenkins 2: Up and Running: Evolve Your Deployment Pipeline for Next Generation Automation)
- 
                
                   Three.js 開發指南:基於 WebGL 和 HTML5 在網頁上渲染 3D圖形和動畫, 3/e (Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3/e) Three.js 開發指南:基於 WebGL 和 HTML5 在網頁上渲染 3D圖形和動畫, 3/e (Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3/e)$594$564
- 
                
                   Kafka 技術手冊|即時資料與串流處理 (Kafka: The Definitive Guide) Kafka 技術手冊|即時資料與串流處理 (Kafka: The Definitive Guide)$580$458
- 
                
                   晉昇軟體最高殿堂:Jenkins2 持續整合大師之路 晉昇軟體最高殿堂:Jenkins2 持續整合大師之路$600$474
- 
                
                   $403Netty、Redis、Zookeeper 高並發實戰 $403Netty、Redis、Zookeeper 高並發實戰
- 
                
                   Game AI Pro 360: Guide to Character Behavior Game AI Pro 360: Guide to Character Behavior$1,750$1,663
- 
                
                   Game AI Pro 360: Guide to Tactics and Strategy Game AI Pro 360: Guide to Tactics and Strategy$1,750$1,663
- 
                
                   Game AI Pro 360: Guide to Movement and Pathfinding Game AI Pro 360: Guide to Movement and Pathfinding$1,750$1,663
- 
                
                   Spark 技術手冊|輕鬆寫意處理大數據 (Spark: The Definitive Guide|Big Data Processing Made Simple) Spark 技術手冊|輕鬆寫意處理大數據 (Spark: The Definitive Guide|Big Data Processing Made Simple)$880$695
- 
                
                   $556TypeScript 圖形渲染實戰:基於 WebGL 的 3D架構與實現 $556TypeScript 圖形渲染實戰:基於 WebGL 的 3D架構與實現
- 
                
                   $556Android 進階指北 $556Android 進階指北
- 
                
                   $534算法與數據中台:基於 Google、Facebook 與微博實踐 $534算法與數據中台:基於 Google、Facebook 與微博實踐
- 
                
                   $654多人在線遊戲架構實戰:基於 C++ 的分佈式遊戲編程 $654多人在線遊戲架構實戰:基於 C++ 的分佈式遊戲編程
- 
                
                   $760深入剖析 Java 虛擬機:源碼剖析與實例詳解 (基礎捲) $760深入剖析 Java 虛擬機:源碼剖析與實例詳解 (基礎捲)
- 
                
                   遊戲中的人工智能, 3/e 遊戲中的人工智能, 3/e$1,194$1,134
- 
                
                   $512FFmpeg 音視頻開發基礎與實戰 $512FFmpeg 音視頻開發基礎與實戰
- 
                
                   CDN 技術架構 CDN 技術架構$654$621
- 
                
                   FFmpeg 入門詳解 — 流媒體直播原理及應用 FFmpeg 入門詳解 — 流媒體直播原理及應用$534$507
商品描述
Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.
Key Features
- Provides real-life case studies of game AI in published commercial games
- Material by top developers and researchers in Game AI
- Downloadable demos and/or source code available online
商品描述(中文翻譯)
史蒂夫·拉賓的《Game AI Pro 360: Guide to Architecture》將他之前三本《Game AI Pro》卷中的所有前沿資訊匯集成一個方便的單一來源選集,涵蓋遊戲 AI 架構。本卷包含了由領先的遊戲 AI 程式設計師撰寫的文章,進一步探討現代架構,如行為樹,並分享在頂尖遊戲中使用的架構,例如《Final Fantasy XV》、 《Call of Duty》系列和《Guild War》系列。
主要特色
- 提供已發行商業遊戲中遊戲 AI 的實際案例研究
- 由遊戲 AI 領域的頂尖開發者和研究人員撰寫的材料
- 可在線下載的示範和/或原始碼
作者簡介
Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.
作者簡介(中文翻譯)
史蒂夫·拉賓 在美國任天堂工作了15年,曾在多家遊戲開發初創公司工作4年,並擁有7年的大學教學經驗。他曾是多個學術人工智慧會議的受邀主講人,並擔任GDC人工智慧峰會的創辦人和顧問,還是GDC的演講者,以及人工智慧遊戲程式設計師公會的創辦人和經理。
 
 
     
     
     
     
     
     
    
 
     
     
    